Context English Romanian
GameMechanic__Realism Realism
GameOver__Message It's over. There are no more people on this island. I wonder what could I have done to prevent this...
GameOver__Title It's over!
GameSaveLoad__CannotLoadFile Cannot load
GameSaveLoad__CannotSaveFile Failed to write save data to '{0}': {1}

Ensure that the game has access rights to the save directory and there is enough free space on the drive. Access can be blocked by antivirus software or by Windows feature called 'Controlled Folder Access'.
GameSaveLoad__CannotSaveFile_Crash Failed to save the game '{0}': {1}

If you are using mods, please ensure they are compatible with the current game version. Otherwise, file a bug report including this error message and your logs, so we can investigate.
GameSaveLoad__MissingFile Could not load the given save, file is empty or does not exist: {0}.
GameSaveLoad__SwitchSteamVersion If you still wish to load this save file, quit the game, go to Steam > Properties > Betas and select {0} version in the dropdown. Steam will then download the older game version for you. Any features added into this version will not be available in the previous ones.
GameSaveLoad__VersionTooLow This save file is from an older game version ({0}) which is not supported by this version of the game.
GameSpeed Game speed
GasInjectionPump__desc Provides permanent disposal of gases such as carbon dioxide by dissolving them in a liquid and injecting them under pressure into the ground. Has no pollution effect. Can be built only on top of a limestone deposit.
GasInjectionPump__name Gas injection pump
GateTime__Detail Game time
General General
GeneralShortcuts General
GlobalMaintenanceStatus__Tooltip Shows the global state of maintenance. Any excessive maintenance is stored in the global buffer. If global buffer is full, maintenance depots pause their progress. If the buffer is empty it typically means there is a lack of maintenance.
Goal__ActivateEdict Activate {0} edict in your {1}
Goal__AdvancedDiesel__name Advanced oil processing
Goal__AnotherCpAssembly Build another {0} to produce {1}
Goal__AssignTrucksToTreeHarvester Assign trucks {0} to {1}