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ExplorationResult__Nothing
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Nothing found!
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ExplorationResult__Title
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Area explored!
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ExportPriority
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Export
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ExportPriority__ShipFuelTooltip
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Trucks priority for removal of stored fuel.
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ExportPriority__ShipyardCargo
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Truck priority for removal of stored cargo.
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ExportPriority__StorageTooltip
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Trucks priority for removal of stored product.
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Farm_PlantedCrop
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Crop planted
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FarmAvgProduction__Tooltip
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Estimated average production per month of all crops in the schedule. This estimate is based on the crop growth time and soil fertility equilibrium (or the target fertility set via the slider below). Losses incurred due to lack of fertility or water are not included in this estimate. However, extra time incurred by slots that have no yield is included. To see how much food is needed, check your food market consumption report.
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FarmCropSelector
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Crop selection
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FarmFertility
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Fertility
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FarmFertility__Tooltip
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Soil fertility affects crop yield, with 60% fertility there will be only 60% yield. Most crops consume fertility by growing. Fertility replenishes naturally when below 100%, or it can be increased by growing crops that provide fertility, or by using fertilizers. Growing the same crops after each other increases their fertility consumption. Thus, it is advantageous to rotate different crops.
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FarmT1__desc
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Allows growing various crops. Can be used for food production. This farm depends on rain only. To supply water from external source it needs to be upgraded.
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FarmT1__name
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Farm
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FarmT2__desc
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Irrigated farm that can be connected to a source of water or fertilizer. That could be useful.
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FarmT2__name
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Irrigated Farm
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FarmT3__desc
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Has {0} increased crop yield compared to the basic farm. Crops also require {1} extra water and fertility.
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FarmT3__name
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Greenhouse
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FarmT4__name
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Greenhouse II
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Flare__desc
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Can burn combustible liquids and gasses but produces pollution.
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Flare__name
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Flare
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