Context English Romanian
ExplorationResult__Nothing Nothing found!
ExplorationResult__Title Area explored!
ExportPriority Export
ExportPriority__ShipFuelTooltip Trucks priority for removal of stored fuel.
ExportPriority__ShipyardCargo Truck priority for removal of stored cargo.
ExportPriority__StorageTooltip Trucks priority for removal of stored product.
Farm_PlantedCrop Crop planted
FarmAvgProduction__Tooltip Estimated average production per month of all crops in the schedule. This estimate is based on the crop growth time and soil fertility equilibrium (or the target fertility set via the slider below). Losses incurred due to lack of fertility or water are not included in this estimate. However, extra time incurred by slots that have no yield is included. To see how much food is needed, check your food market consumption report.
FarmCropSelector Crop selection
FarmFertility Fertility
FarmFertility__Tooltip Soil fertility affects crop yield, with 60% fertility there will be only 60% yield. Most crops consume fertility by growing. Fertility replenishes naturally when below 100%, or it can be increased by growing crops that provide fertility, or by using fertilizers. Growing the same crops after each other increases their fertility consumption. Thus, it is advantageous to rotate different crops.
FarmT1__desc Allows growing various crops. Can be used for food production. This farm depends on rain only. To supply water from external source it needs to be upgraded.
FarmT1__name Farm
FarmT2__desc Irrigated farm that can be connected to a source of water or fertilizer. That could be useful.
FarmT2__name Irrigated Farm
FarmT3__desc Has {0} increased crop yield compared to the basic farm. Crops also require {1} extra water and fertility.
FarmT3__name Greenhouse
FarmT4__name Greenhouse II
Flare__desc Can burn combustible liquids and gasses but produces pollution.
Flare__name Flare