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GameDiff__ConstructionCostsDiff_Tooltip
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Affects construction costs of entities such as machines, building, vehicles.
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GameDiff__ConsumerBroken
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Consumer out of maintenance
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GameDiff__DeconstructionRefund
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Deconstruction refund
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GameDiff__DeconstructionRefund_Tooltip
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Affects how much material is returned back when deconstructing buildings, machines and vehicles.
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GameDiff__DiseaseMortalityDiff
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Disease mortality rate
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GameDiff__ExtraContractsProfit
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Contracts profitability
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GameDiff__ExtraContractsProfit_Tooltip
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Extra free goods received when trading via contracts.
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GameDiff__FarmsYieldDiff
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Farms yield
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GameDiff__FarmsYieldDiff_Tooltip
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Affects yield of all farms and greenhouses.
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GameDiff__GroundwaterPumpLow
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Pump out of water
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GameDiff__LoansDifficulty
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Loan conditions
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GameDiff__OreSorting
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Mixed ore sorting
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GameDiff__OreSorting_Tooltip
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If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
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GameDiff__PollutionDiff
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Pollution impact
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GameDiff__PollutionDiff_Tooltip
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Affects pollution intensity.
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GameDiff__PowerLow
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Consumer out of power
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GameDiff__PowerSetting
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Power for belts & storages
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GameDiff__PowerSetting_Tooltip
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Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.
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GameDiff__QuickActionsCostDiff
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Quick actions cost
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GameDiff__QuickActionsCostDiff_Tooltip
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Adjusts the Unity cost for quick actions, like quick delivery
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