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FoodInSettlement__Tooltip
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Shows all the food available in the settlement together with information on consumption and benefits. Food is divided into categories, providing food from multiple categories can provide health benefit. If you provide variety of food, the total consumption distributes across all the different types of food provided. Providing variety of food can also be a great source of Unity.
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FoodLeftMainPanel__Tooltip
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Shows for how long the current food supply lasts. Counts only supply stored in food markets attached to settlements.
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FoodMill__desc
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Grinds organic products into a fine powder or oil.
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FoodMill__name
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Mill
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FoodProcessor__desc
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Can produce different types of food from given ingredients.
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FoodProcessor__name
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Food processor
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ForestryTower__desc
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Enables assignment of tree planters and tree harvesters to designated forestry areas. Only designated forestry areas within the influence of the tower can be used.
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ForestryTower__name
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Forestry control tower
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FpsLimitOption__NoLimit
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No limit
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FpsLimitOption__VSync1
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VSync
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FpsLimitOption__VSync1Tooltip
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Synchronize with screen refresh rate
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FpsLimitOption__VSync2
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VSync x2
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FpsLimitOption__VSync2Tooltip
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Synchronize with screen, every other frame
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FuelReduction__desc
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Vehicles fuel consumption reduced by {0}
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FuelStationHydrogenT1__name
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Hydrogen fuel station
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Game__Title
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Game
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GameDiff__BaseHealthDiff
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Base health
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GameDiff__BaseHealthDiff_Tooltip
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Affects the baseline health of your population.
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GameDiff__ComputingLow
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Consumer out of computing
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GameDiff__ConstructionCostsDiff
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Construction costs
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