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Electricity__Mw
|
{0} MW
|
|
|
ElectricityDisplayTooltip
|
current demand / current production | Total production capacity
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ElectrolyzerT2__name
|
Electrolyzer II
|
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EntityBreakdownChance
|
breakdown chance: {0}
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EntityCannotBeReached__name
|
Vehicles can't reach {entity}.
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EntityCannotBeReachedDesc
|
Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
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EntityComputingConsumptionTooltip__Consuming
|
Computing that is currently being consumed
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EntityComputingConsumptionTooltip__NotConsuming
|
Computing consumed when operational (currently not consuming)
|
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EntityComputingConsumptionTooltip__NotEnough
|
Computing required to operate (currently not enough)
|
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EntityElectricityConsumptionTooltip__Consuming
|
Electricity that is currently being consumed
|
|
|
EntityElectricityConsumptionTooltip__NotConsuming
|
Electricity consumed when operational (currently not consuming)
|
|
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EntityElectricityConsumptionTooltip__NotEnough
|
Electricity required to operate (currently not enough)
|
|
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EntityMayCollapseUnevenTerrain__name
|
Building {entity} may collapse due to uneven terrain
|
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EntityMonthlyUnitTooltip__Consuming
|
Monthly Unity that is currently being consumed
|
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EntityMonthlyUnitTooltip__NotConsuming
|
Monthly Unity consumed when operational (currently not consuming)
|
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EntityMonthlyUnitTooltip__NotEnough
|
Monthly Unity required to operate (currently not enough)
|
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EntityStatus__AnimalFarm_NoAnimals
|
No animals
|
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EntityStatus__AnimalFarm_NoFood
|
No food
|
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EntityStatus__Datacenter_NoServers
|
No servers
|
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EntityStatus__InvalidPlacement
|
Invalid placement
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