|
SettlementIsStarving__name
|
Settlement is starving!
|
|
|
SettlementLandfillModule__desc
|
Collects general waste from the attached settlement to prevent it from piling up in the settlement and causing health concerns.
|
|
|
SettlementLandfillModule__name
|
Waste collection
|
|
|
SettlementPillar__name
|
Square with column
|
|
|
SettlementPowerModule__desc
|
Provides electricity to the attached settlement which generates extra Unity.
|
|
|
SettlementPowerModule__name
|
Transformer
|
|
|
SettlementRecyclablesModule__descToFormat
|
Collects recyclables from the attached settlement. Recyclables are generated only from products that you provide to the settlement (e.g. {0}). If a settlement does not have this module built, all recyclables end up in general waste.
|
|
|
SettlementRecyclablesModule__name
|
Recyclables collection
|
|
|
SettlementServices
|
Services
|
|
|
SettlementServices__Tooltip
|
Status of services provided to this settlement.
|
|
|
SettlementSmall1__name
|
Settlement
|
|
|
SettlementSquare1__name
|
Square (light)
|
|
|
SettlementSquare2__name
|
Square (dark)
|
|
|
SettlementTitle
|
Settlement
|
|
|
SettlementTitleWithReputation
|
{0} (Reputation {1})
|
|
|
SettlementWaste__Title
|
Waste in settlement
|
|
|
SettlementWaste__Tooltip
|
Population in settlement generates waste. The amount of waste generated depends on amount of products provided to the settlement. However settlement always generates some basic amount of waste. When waste in settlement gets over limit it creates negative health effects, so it is important to collect the waste via a dedicated waste module. Waste can be dumped on the ground. However research might find new ways of dealing with waste.
|
|
|
SettlementWaterModule__desc
|
Provides fresh water to the attached settlement and returns waste water that needs to be disposed of. Providing fresh water to a settlement generates extra Unity and reduces health risks.
|
|
|
SettlementWaterModule__name
|
Water facility
|
|
|
SettlingTank__name
|
Settling tank
|
|