Context English Norwegian Bokmål
TutorialOnMining__part2 While dumping designations can be placed anywhere on the island, mining designations must be within a {0} managed area. With a mine control tower selected, click the {1} button to outline a new area.
Kb_ToggleRecipesBook__label Recipes book
ResearchBricksProduction__name Bricks production
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
TruckT3FluidH__name Haul truck (tank)
TutorialOnMaintenance__part1 Maintenance is a crucial global resource that is required by vehicles and buildings to keep operational otherwise they break down and stop working. Maintenance level of each entity can be seen on the bottom of its window (1). In an emergency, broken entities can be instantly repaired using {0} (2).
Crop_Vegetables__name Vegetables
ResearchFuelStation3__name Fuel station III
NoTreesToHarvest__name {entity} has no trees to harvest
TutorialOnMining__part4Header Mining designations
Kb_ToggleResearchWindow__label Research
ResearchCaptainsOffice2__desc A bit more spacious office. It provides access to advanced edicts and gives a passive increase in quick trade volume.
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
TruckT3LooseH__desc Large hauling truck with max capacity of {0}. This type can transport only loose products (coal for instance). It cannot go under transports.
TutorialOnMaintenance__part2 In order to produce maintenance you need to build a {0} and supply it with the necessary materials.
Crop_Wheat__name Wheat
Product_Flowers__name Flowers
TutorialOnMining__part5 Designations denote how the terrain will be shaped after mining.
Kb_ToggleResVis__label Resources visualization
ResearchCaptainsOffice2__name Captain's office II