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TutorialOnMining__part2
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While dumping designations can be placed anywhere on the island, mining designations must be within a {0} managed area. With a mine control tower selected, click the {1} button to outline a new area.
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Kb_ToggleRecipesBook__label
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Recipes book
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ResearchBricksProduction__name
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Bricks production
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EntityCannotBeReachedDesc
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Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
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TruckT3FluidH__name
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Haul truck (tank)
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TutorialOnMaintenance__part1
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Maintenance is a crucial global resource that is required by vehicles and buildings to keep operational otherwise they break down and stop working. Maintenance level of each entity can be seen on the bottom of its window (1). In an emergency, broken entities can be instantly repaired using {0} (2).
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Crop_Vegetables__name
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Vegetables
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ResearchFuelStation3__name
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Fuel station III
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NoTreesToHarvest__name
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{entity} has no trees to harvest
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TutorialOnMining__part4Header
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Mining designations
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Kb_ToggleResearchWindow__label
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Research
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ResearchCaptainsOffice2__desc
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A bit more spacious office. It provides access to advanced edicts and gives a passive increase in quick trade volume.
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EntityMonthlyUnitTooltip__Consuming
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Monthly Unity that is currently being consumed
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TruckT3LooseH__desc
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Large hauling truck with max capacity of {0}. This type can transport only loose products (coal for instance). It cannot go under transports.
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TutorialOnMaintenance__part2
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In order to produce maintenance you need to build a {0} and supply it with the necessary materials.
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Crop_Wheat__name
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Wheat
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Product_Flowers__name
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Flowers
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TutorialOnMining__part5
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Designations denote how the terrain will be shaped after mining.
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Kb_ToggleResVis__label
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Resources visualization
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ResearchCaptainsOffice2__name
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Captain's office II
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