Context English Norwegian Bokmål
TutorialOnStorage__part7 Once machines are connected via transports and a first product is delivered / received, trucks will no longer try to deliver / receive that type of product. You can manually override this behavior via the logistics panel in each machine in {0} and {1} panels.
TutorialOnStoragesAndTransports__name Storages with transports
TutorialOnTerDumping__colorsDesc1 The colored outlines on the designation squares lets you determine many things.
TutorialOnTerDumping__colorsDesc2 <b>light green square</b>: is accessible and will be used
TutorialOnTerDumping__colorsDesc3 <b>yellow green square with a red outline</b>: is not accessible yet
TutorialOnTerDumping__colorsDesc4 <b>darkened green square</b>: already fulfilled and will be ignored
TutorialOnTerDumping__colorsDesc5 The numbers on the designation indicate the height of the terrain level.
TutorialOnTerDumping__part1 To dump materials on the terrain, select the <b>dumping designation tool</b> {0} in the bottom toolbar (1). Hover over the terrain to see your starting direction and elevation of the tool (2). Left click and drag to create a dumping designation (3). Important is that <b>dump designations should start at or below terrain</b>, otherwise they cannot be accessed by trucks.
TutorialOnTerDumping__part10 The {0} has the option to filter what products can be dumped within its managed area. This managed area ignores the global dumping filter which is ideal for restricting what materials can be dumped. For example, you can only allow {1} to be dumped in a specific area by removing it from the global dumping filter and adding it to dumpable products in the {0} window.
TutorialOnTerDumping__part10Heading {0} dumping filter
TutorialOnTerDumping__part2 Dumping designations show what the terrain will look like when completed.
TutorialOnTerDumping__part3 The {0} key will toggle the designation tool between a sloped designation (1) for placing terrain in an ascending / descending ramp and flat designation (2).
TutorialOnTerDumping__part4 The {0} key (1) will rotate ramp designations clockwise to choose which direction the slope will go. When snapped to another designation the {0} key just toggles the slope (2).
TutorialOnTerDumping__part5 The {0} and {1} keys (1) will raise (2) and lower (3) the designation respectively, allowing you to control the target height. Remember that dumping designations with all edges above the terrain cannot be accessed by trucks.
TutorialOnTerDumping__part7 Trucks dump products automatically. If there is a dumpable product that needs to be disposed of and no machine or storage that accepts it, trucks will automatically navigate to the nearest designation to dump it.
TutorialOnTerDumping__part8 There are many products that can be dumped. If you are ever curious if a product can be dumped, open the <b>Recipes screen</b> {0} by clicking on the icon in the bottom right (1), navigate to the product (2), and check if dumping is an option for consumption (3).
TutorialOnTerDumping__part8Heading What can be dumped
TutorialOnTerDumping__part9 Global dump filters choose what products can be dumped in designated areas across the island by default. For example, if you only wanted {0} and {1} used as dumping materials, you could remove any other products listed there besides those two.
TutorialOnTerDumping__part9Heading Global dump filters
TutorialOnTransports2__height Trucks can go under any conveyors or pipes that are at height {0} or higher. However, taller vehicles such as excavators cannot go under them. In order to let taller vehicles pass, you must build a {1}.