|
ComputingDisplayTooltip
|
current demand / current production | Max production capacity
|
|
|
ComputingStats
|
Computing statistics
|
|
|
ConcreteReinforced_TerrainSurface__name
|
Reinforced surface
|
|
|
ConfigureMods_Action
|
Mods
|
|
|
ConfigureMods_Warning
|
Warning: Adding or removing mods from a save may not work and may cause game loading to fail.
|
|
|
ConflictsWith
|
Conflicts with:
|
|
|
ConiferForest__name
|
Conifer forest
|
|
|
ConstrType_ConstructionPaused
|
Construction paused
|
|
|
ConstrType_DeconstructionPaused
|
Deconstruction paused
|
|
|
ConstructionCost
|
Cost:
|
|
|
ConsumerElectronicsConsumptionIncrease__desc
|
Consumer electronics consumption increased by {0}, unity given for it increased by {1}
|
|
|
ConsumerElectronicsConsumptionIncrease__name
|
More consumer electronics
|
|
|
ConsumerElectronicsNeed__name
|
Consumer electronics
|
|
|
ConsumeSurplusPower__Toggle
|
Use surplus power only
|
|
|
ConsumeSurplusPower__Tooltip
|
When enabled, this consumer will become a surplus consumer and will only be using power made by generators that allow to supply surplus consumers (e.g. solar panels). Also, in case this is enabled, lack of power is not reported as an issue.
|
|
|
ContinueDisabled__NeedsModConfig
|
The selected save file requires mods that are not available. Go to the load menu and click the '{0}' button to learn more.
|
|
|
Contract__Assign
|
Assign
|
|
|
Contract__Establish
|
Establish
|
|
|
Contract__EstablishTooltip
|
Will pay the Unity cost shown and establish this contract so it can be performed by your cargo ship.
|
|
|
Contract__ExchangeCost
|
Exchange cost
|
|