|
OneMonth
|
month
|
month
|
|
Option_AllowRefuelInEntity
|
Allow any vehicle to refuel here
|
Allow any vehicle to refuel here
|
|
OptionValMeters
|
{0} meter
|
{0} meter
|
|
Orders
|
Orders
|
Orders
|
|
OutputsTitle
|
Outputs
|
Outputs
|
|
Overlays__Designations
|
Mining & dumping
|
Mining & dumping
|
|
Overlays__Resources
|
Resources
|
Resources
|
|
Overlays__Trees
|
Tree harvesting
|
Tree harvesting
|
|
OverwriteSave__Action
|
Overwrite
|
Overwrite
|
|
OwnedVehicles
|
Owned
|
Owned
|
|
PatchNotes
|
Patch notes
|
Patch notes
|
|
Paused
|
Paused
|
Paused
|
|
PauseTool
|
Pause tool
|
Pause tool
|
|
PopGrowth
|
Population growth
|
Population growth
|
|
Population
|
Population
|
Population
|
|
PopulationOverview__OpenAction
|
Open population overview
|
Open population overview
|
|
PowerGenerator__AutoScalingTooltip
|
Power production is automatically scaled based on current demand. Electricity that is not needed is not generated. Note that production efficiency might be lower when the generator is not running on 100% capacity.
|
Power production is automatically scaled based on current demand. Electricity that is not needed is not generated. Note that production efficiency might be lower when the generator is not running on 100% capacity.
|
|
Priority
|
Priority
|
Priority
|
|
Priority__OrderingExplanation
|
The lower the number the higher the priority.
|
The lower the number the higher the priority.
|
|
PriorityGeneral__TooltipWithCargo
|
General priority for workers assignment, electricity, maintenance and Unity consumption. Also determines priority for products delivery and removal when using trucks.
|
General priority for workers assignment, electricity, maintenance and Unity consumption. Also determines priority for products delivery and removal when using trucks.
|