|
RocketLaunchPad__name
|
Rocket launch pad
|
Rocket launch pad
|
|
RuinsRecycle__Action
|
Start recycling
|
Start recycling
|
|
Save_Action
|
Save
|
Save
|
|
SaveNew
|
+ New save
|
+ New save
|
|
Scale
|
Scale
|
Scale
|
|
ScrapVehicle__Action
|
Scrap
|
Scrap
|
|
Search
|
Search
|
Search
|
|
SettlementFoodModule__desc
|
Provides food to the attached settlement. A settlement needs to have at least one food market attached otherwise its population will starve.
|
Provides food for attached settlement. A settlement needs to have at least one food market attached otherwise its population will starve.
|
|
SettlementFoodModule__name
|
Food market
|
Food market
|
|
SettlementHouseholdGoodsModule__desc
|
Provides household goods to the attached settlement which generates extra Unity.
|
Provides household goods for an attached settlement.
|
|
SettlementHouseholdGoodsModule__name
|
Household goods module
|
Household goods module
|
|
SettlementIsStarving__name
|
Settlement is starving!
|
Settlement is starving!
|
|
SettlementPowerModule__desc
|
Provides electricity to the attached settlement which generates extra Unity.
|
Provides attached settlement with electricity. Providing electricity to a settlement generates extra Unity.
|
|
SettlementPowerModule__name
|
Transformer
|
Transformer
|
|
SettlementServices
|
Services
|
Services
|
|
SettlementTitle
|
Settlement
|
Settlement
|
|
SettlementWaterModule__desc
|
Provides fresh water to the attached settlement and returns waste water that needs to be disposed of. Providing fresh water to a settlement generates extra Unity and reduces health risks.
|
Provides fresh water for attached settlement and returns waste water that needs to be disposed of.
|
|
SettlementWaterModule__name
|
Water facility
|
Water facility
|
|
ShaftOverview
|
Connected shaft
|
Connected shaft
|
|
ShiftsCount
|
{0} shift
|
{0} shift
|