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AnimalFarm_AddAnimals_Tooltip
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Reallocates animals from other farms into this farm
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AnimalFarm_PauseGrowth__Title
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Pause growth
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AnimalFarm_PauseGrowth__Tooltip
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Stops natural increase in number of animals in this farm.
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AnimalFarm_RemoveAllAnimals
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Remove all
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AnimalFarm_RemoveAnimals_Tooltip
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Reallocates animals that are in this farm into other farms
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AnimalFarm_Title
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Animals
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AnimalFarm_TitleTooltip
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Animals housed in this farm. You can obtain new animals by trading with a world village. Once there are some animals they will start naturally increase in number. Animals need to be provided with food and water otherwise they can perish.
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AnimalFarmMissingFood__name
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{entity}: Not enough food
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AnimalFarmMissingWater__name
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{entity}: Not enough water
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AnimalSlaughtering__Title
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Enable slaughtering
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AnimalSlaughtering__Tooltip
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When enabled a red slider appears. If the total number of animals in this farm gets above the red slider, then the excess number will be slaughtered for products like meat. In case the slider is set to full capacity it will only slaughter the born excess that would not fit into the farm. If slaughtering is disabled, no meat gets produced.
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AntiAliasingRenderingSetting__Msaa
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Multisample anti-aliasing (MSAA) {0}
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AntiAliasingRenderingSetting__MsaaShort
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MSAA {0}
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AntiAliasingRenderingSetting__Name
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Anti-aliasing
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AntiAliasingRenderingSetting__Smaa
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Subpixel morphological anti-aliasing (SMAA)
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AntiAliasingRenderingSetting__SmaaShort
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SMAA
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ApplyChanges
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Apply changes
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ApplyChangesConflictPrompt
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Ignore conflicts and apply changes?
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ApplySettingsFrom
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Apply settings from
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ArcFurnace__desc
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Melts metals via a powerful electric arc. The arc is deployed using graphite anodes that are partially spent during the process due to the high heat. Beware that the furnace consumes a significant amount of power. It would be polite to notify your local power plant before turning this on.
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