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ContractAssigned__Tooltip
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Shows the currently assigned contract. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. The displayed traded volumes are calculated based on all the cargo depot's modules that are assigned with corresponding products. If there isn't any corresponding cargo depot module for both the products then the estimates will show a question mark.
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Contracts__Tooltip
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Lists all the contracts available. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. Contracts are meant to be used on a more permanent basis (when compared to quick trade). A contract has to be assigned to your cargo depot (not to a trading dock like in case of quick trade). In order to assign a contract, it has to be established first which has one-time Unity cost. Established contract also costs a smaller monthly Unity fee and you also pay a Unity fee for every cargo exchanged (depends on the amounts exchanged). To see the maximum amount of quantities that can be transferred in one ship journey, use the dropdown to select the size of a ship you are going to use. In case of more complex products, you can hover over the yellow 'diamond' icon to see their production value. Contracts are generally lucrative (especially when you're exporting complex products) but it highly depends on the efficiency of your factory - so they are generally recommended for advanced factories.
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CopySettings__Tooltip
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Click on a structure to copy its configuration and then click again to apply it. You can also drag the cursor over multiple structures to apply the configuration at once.
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CopyString__Action
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Copy
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CopyString__Success
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Copied to clipboard!
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CopyString__Tooltip
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Click to copy the source string into the clipboard.
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CopyTool__NoCopyTooltip
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Hold the shortcut key to prevent copying original configuration while placing new structures
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CopyTool__Tooltip
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Click or drag over an area of structures to copy them.
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Costs
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Costs
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CraterStaticIslandMap__desc
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The remnants of a colossal meteorite impact have given rise to the Crater, unearthing a treasure trove of valuable natural resources. But beware: the ringing mountains are all that stands between your factory and a watery end. They’re a tempting target for excavation and expansion, though, so careful planning and preparation is advised. Hey, if we have any trouble with water, I volunteer Jimmy to build a levee – he’s been looking for something to take his mind off Insula Mortis.
This unique map is part of the Supporter’s edition, thanks for your generous support, Captain!
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Crop_TreeSapling__name
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Tree sapling
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CropHarvestNow__Tooltip
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Will harvest the current crop prematurely. Estimated yield: {0}
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CropOverdue__Tooltip
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Total accumulated delay during which this crop wasn't growing due to lack of water. This is typically fine for early farms and crops with low water sensitivity. However more sensitive crops can dry out.
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CropStats__DelayedDueToWater
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Was delayed by {0} due to lack of water
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CropStats__LessDueEarlyHarvest
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{0} less yield due to premature harvest
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CropStats__LessDueToFertility
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{0} less due to lack of fertility
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CropStats__LessDueToWater
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{0} less yield due to lack of water
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CropStats__MonthsWithoutWater
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Was {0} without water
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CropStats__MoreDueToBonus
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{0} more yield thanks to bonus such as edicts
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CropStats__MoreDueToFertility
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{0} more yield thanks to fertility
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