|
DifficultySettingsSaved
|
Difficulty settings saved!
|
|
|
DifficultyUnity__Easy
|
Increased Unity generation
|
|
|
DifficultyUnity__Hard
|
Increased Unity generation. Some Unity actions are more expensive.
|
|
|
DifficultyUnity__Normal
|
Standard Unity generation
|
|
|
DiffOption__GraduallyStops
|
Gradually stops
|
|
|
DiffOption__RunsOnUnity
|
Runs on Unity
|
|
|
DiffOption__SlowsDown
|
Slows down
|
|
|
DiffOption__StopsWorking
|
Stops working
|
|
|
DigDirtTip
|
You can set up a dedicated {0} mine in case you don't have enough of it.
|
|
|
DiscardAllProducts__Action
|
Discard all
|
|
|
DiscardAllProducts__Confirmation
|
Are you sure you want to permanently discard all the {0} stored here?
|
|
|
DiscardAllProducts__NotSupported
|
This product cannot be discarded.
|
|
|
DiscardChanges
|
Discard
|
|
|
DiscoverOnWorldMap__desc
|
Has to be discovered by exploring the world map
|
|
|
DiseaseSeverity__1
|
{0} (mild)
|
|
|
DiseaseSeverity__2
|
{0} (moderate)
|
|
|
DiseaseSeverity__3
|
{0} (severe)
|
|
|
DiseaseSeverity__4
|
{0} (very severe)
|
|
|
DiseaseSeverity__5
|
{0} (deadly)
|
|
|
Dlc__Detail
|
DLC
|
|