Context English Lithuanian
CargoDepotModuleNoProductAssigned__name No product assigned to cargo module
CasterCooledT2__name Cooled caster II
CharcoalMaker__desc Uses wood to create coal but it is quite inefficient.
CharcoalMaker__name Coal maker
CoalMine__name Coal mine
Contracts__ShipSizeModules {0} module
CropDiedNoFertility__name Farm: {0} lost due to lack of fertility
CropRequiresGreenhouse Greenhouse required
CropSchedule__Tooltip Each farm can be set up with a crop rotation schedule up to 4 seasons long. Crops will be grown in order from left to right, any missing crops will be automatically skipped. For example, to set up a two crop rotation select two crops in the schedule and leave everything else blank. Crop rotation can be important for farm’s fertility.
CropState__DeadNoFertility Dead: low fertility
CropWaiting__Fertility Waiting for better fertility
Electrolyzer__name Electrolyzer
EntityStatus__Farm_LowFertility Low fertility
EntityStatus__Ship_InBattle In battle
FarmAvgProduction__Tooltip Estimated average production per month of all crops in the schedule. This estimate is based on the crop growth time and soil fertility equilibrium (or the target fertility set via the slider below). Losses incurred due to lack of fertility or water are not included in this estimate. However, extra time incurred by slots that have no yield is included. To see how much food is needed, check your food market consumption report.
FarmFertility Fertility
FarmFertility__EquilibriumTooltip Fertility equilibrium is a value to which soil fertility will converge naturally for the current crop schedule. At the equilibrium, crop fertility consumption is equal to the natural replenishment rate. If there are multiple crops setup in a rotation, this value is only approximate since each crop may have different equilibrium value. Note that equilibrium does not take fertilizer into account.
FarmFertility__NaturalReplenishTooltip Monthly rate at which the soil fertility replenishes naturally (without fertilizer).The less fertile soil, the higher replenish rate. When soil fertility is above 100%, natural replenishment will be negative and fertility will slowly decrease.
FarmFertility__NeedTooltip Amount of extra fertility needed on average (for the current crop rotation) in order to reach target fertility level. This extra fertility needs to be supplied with fertilizer.
FarmFertility__Tooltip Soil fertility affects crop yield, with 60% fertility there will be only 60% yield. Most crops consume fertility by growing. Fertility replenishes naturally when below 100%, or it can be increased by growing crops that provide fertility, or by using fertilizers. Growing the same crops after each other increases their fertility consumption. Thus, it is advantageous to rotate different crops.