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CargoDepotModuleNoProductAssigned__name
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No product assigned to cargo module
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CasterCooledT2__name
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Cooled caster II
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CharcoalMaker__desc
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Uses wood to create coal but it is quite inefficient.
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CharcoalMaker__name
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Coal maker
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CoalMine__name
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Coal mine
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Contracts__ShipSizeModules
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{0} module
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CropDiedNoFertility__name
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Farm: {0} lost due to lack of fertility
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CropRequiresGreenhouse
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Greenhouse required
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CropSchedule__Tooltip
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Each farm can be set up with a crop rotation schedule up to 4 seasons long. Crops will be grown in order from left to right, any missing crops will be automatically skipped. For example, to set up a two crop rotation select two crops in the schedule and leave everything else blank. Crop rotation can be important for farm’s fertility.
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CropState__DeadNoFertility
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Dead: low fertility
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CropWaiting__Fertility
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Waiting for better fertility
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Electrolyzer__name
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Electrolyzer
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EntityStatus__Farm_LowFertility
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Low fertility
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EntityStatus__Ship_InBattle
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In battle
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FarmAvgProduction__Tooltip
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Estimated average production per month of all crops in the schedule. This estimate is based on the crop growth time and soil fertility equilibrium (or the target fertility set via the slider below). Losses incurred due to lack of fertility or water are not included in this estimate. However, extra time incurred by slots that have no yield is included. To see how much food is needed, check your food market consumption report.
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FarmFertility
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Fertility
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FarmFertility__EquilibriumTooltip
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Fertility equilibrium is a value to which soil fertility will converge naturally for the current crop schedule. At the equilibrium, crop fertility consumption is equal to the natural replenishment rate. If there are multiple crops setup in a rotation, this value is only approximate since each crop may have different equilibrium value. Note that equilibrium does not take fertilizer into account.
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FarmFertility__NaturalReplenishTooltip
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Monthly rate at which the soil fertility replenishes naturally (without fertilizer).The less fertile soil, the higher replenish rate. When soil fertility is above 100%, natural replenishment will be negative and fertility will slowly decrease.
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FarmFertility__NeedTooltip
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Amount of extra fertility needed on average (for the current crop rotation) in order to reach target fertility level. This extra fertility needs to be supplied with fertilizer.
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FarmFertility__Tooltip
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Soil fertility affects crop yield, with 60% fertility there will be only 60% yield. Most crops consume fertility by growing. Fertility replenishes naturally when below 100%, or it can be increased by growing crops that provide fertility, or by using fertilizers. Growing the same crops after each other increases their fertility consumption. Thus, it is advantageous to rotate different crops.
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