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GameDiff__PowerLow
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Consumer out of power
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GameDiff__PowerSetting
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Power for belts & storages
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GameDiff__PowerSetting_Tooltip
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Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.
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GameDiff__QuickActionsCostDiff
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Quick actions cost
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GameDiff__QuickActionsCostDiff_Tooltip
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Adjusts the Unity cost for quick actions, like quick delivery
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GameDiff__QuickRepair
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Quick repair
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GameDiff__RainYieldDiff
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Rainwater yield
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GameDiff__RainYieldDiff_Tooltip
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Affects how much water is generated from rain.
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GameDiff__ResearchCostDiff
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Research cost
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GameDiff__ResearchCostDiff_Tooltip
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Adjusts the amount of time and resources required for each research task.
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GameDiff__ResourceMiningDiff
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Ore mining yield
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GameDiff__ResourceMiningDiff_Tooltip
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Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting.
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GameDiff__SettlementConsumptionDiff
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Settlement consumption
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GameDiff__SettlementConsumptionDiff_Tooltip
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Affects how much food, services, goods is consumed by your population.
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GameDiff__ShipsNoFuel
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Ship out of fuel
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GameDiff__SolarPowerDiff
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Solar power production
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GameDiff__SolarPowerDiff_Tooltip
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Affects how much electricity is generated by solar panels
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GameDiff__Starvation
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Starvation effects
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GameDiff__TreesGrowthDiff
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Trees growth speed
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GameDiff__TreesGrowthDiff_Tooltip
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Affects how fast trees grow.
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