|
GameDiff__ConstructionCostsDiff_Tooltip
|
Affects construction costs of entities such as machines, building, vehicles.
|
|
|
GameDiff__ConsumerBroken
|
Consumer out of maintenance
|
|
|
GameDiff__DeconstructionRefund
|
Deconstruction refund
|
|
|
GameDiff__DeconstructionRefund_Tooltip
|
Affects how much material is returned back when deconstructing buildings, machines and vehicles.
|
|
|
GameDiff__DiseaseMortalityDiff
|
Disease mortality rate
|
|
|
GameDiff__ExtraContractsProfit
|
Contracts profitability
|
|
|
GameDiff__ExtraContractsProfit_Tooltip
|
Extra free goods received when trading via contracts.
|
|
|
GameDiff__ExtraStartingMaterial
|
Extra starting materials
|
|
|
GameDiff__ExtraStartingMaterial_Tooltip
|
Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits.
|
|
|
GameDiff__FarmsYieldDiff
|
Farms yield
|
|
|
GameDiff__FarmsYieldDiff_Tooltip
|
Affects yield of all farms and greenhouses.
|
|
|
GameDiff__FuelConsumptionDiff
|
Fuel consumption
|
|
|
GameDiff__FuelConsumptionDiff_Tooltip
|
Affects fuel consumption of vehicles and cargo ships.
|
|
|
GameDiff__GroundwaterPumpLow
|
Pump out of water
|
|
|
GameDiff__LoansDifficulty
|
Loan conditions
|
|
|
GameDiff__MaintenanceDiff
|
Maintenance consumption
|
|
|
GameDiff__OreSorting
|
Mixed ore sorting
|
|
|
GameDiff__OreSorting_Tooltip
|
If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
|
|
|
GameDiff__PollutionDiff
|
Pollution impact
|
|
|
GameDiff__PollutionDiff_Tooltip
|
Affects pollution intensity.
|
|