Context English Italian
TutorialOnCrisis__part1 From time to time, your island might get into a crisis – fuel running out, no power, low maintenance, etc. Obviously, it is never your fault. It’s always caused by the people on the island doing a bad job. However, there are ways to avoid some of the issues early on.
TutorialOnWasteDumping__part2 Build a {0} and attach it to your settlement. It will automatically store waste generated by the settlement’s population.
LoanPaymentFailed__name Failed to collect payment for loan ({0})
Loan_Borrow__Tooltip Click to accept this loan.
NoOptions No options found
Goal__WasteDumping__name Waste dumping
Stone_TerrainSurface Stone surface
TransportTool__PortBlockTooltip Press the shortcut key to toggle port avoidance. By default belts & pipes are planned to avoid blocking any existing ports. When this is enabled, ports will be ignored and belts & pipes can be placed anywhere near them.
TutorialOnIronOre__part1 The {0} can process both {1} and {2} by toggling both recipes on. To do so, turn on the <b>{1}</b> recipe by clicking on it.
TutorialOnHealth__part4 When something emits pollution, it is displayed in the right side of the recipe UI as shown below.
TutorialOnContracts__part2 After you establish a contract, you’ll need a {0} and a {1} with modules fit for the contract. For example, if you’re trading {2} for {3} you’ll need to have both a Unit Module ({2}) and a Fluid Module ({3}) attached to the {1} (1). Select either module, click 'assign a contract' (2), and assign the contract you wish to begin (3). Note that any other attached module will be auto assigned to the appropriate type of material if compatible with the contract.
YouShallNotPassStaticIslandMap__name You Shall Not Pass
WorkersDemand Workers demand
ReplaceVehicle__OnItsWay Vehicle is heading to a vehicle depot to be replaced.
ResearchTerrainLeveling__name Terrain leveling
TutorialOnVehiclesAccessibility__name Vehicles accessibility
TutorialOnTrucks__part5 Trucks usually wait until there is enough cargo to transport to make their trip worth it. If you want trucks to always prefer driving fully loaded to further optimize their journey, you can disable {0}.
TutorialTreeHarvesting__name Tree harvesting
OutputThisProductOnly__Tooltip If enabled, the output port of this storage will output only this product.
UpointsStatsCat_WorldMapMines__name World map mines