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TutorialOnCrisis__part1
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From time to time, your island might get into a crisis – fuel running out, no power, low maintenance, etc. Obviously, it is never your fault. It’s always caused by the people on the island doing a bad job. However, there are ways to avoid some of the issues early on.
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TutorialOnWasteDumping__part2
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Build a {0} and attach it to your settlement. It will automatically store waste generated by the settlement’s population.
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LoanPaymentFailed__name
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Failed to collect payment for loan ({0})
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Loan_Borrow__Tooltip
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Click to accept this loan.
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NoOptions
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No options found
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Goal__WasteDumping__name
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Waste dumping
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Stone_TerrainSurface
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Stone surface
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TransportTool__PortBlockTooltip
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Press the shortcut key to toggle port avoidance. By default belts & pipes are planned to avoid blocking any existing ports. When this is enabled, ports will be ignored and belts & pipes can be placed anywhere near them.
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TutorialOnIronOre__part1
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The {0} can process both {1} and {2} by toggling both recipes on. To do so, turn on the <b>{1}</b> recipe by clicking on it.
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TutorialOnHealth__part4
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When something emits pollution, it is displayed in the right side of the recipe UI as shown below.
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TutorialOnContracts__part2
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After you establish a contract, you’ll need a {0} and a {1} with modules fit for the contract. For example, if you’re trading {2} for {3} you’ll need to have both a Unit Module ({2}) and a Fluid Module ({3}) attached to the {1} (1). Select either module, click 'assign a contract' (2), and assign the contract you wish to begin (3). Note that any other attached module will be auto assigned to the appropriate type of material if compatible with the contract.
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YouShallNotPassStaticIslandMap__name
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You Shall Not Pass
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WorkersDemand
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Workers demand
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ReplaceVehicle__OnItsWay
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Vehicle is heading to a vehicle depot to be replaced.
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ResearchTerrainLeveling__name
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Terrain leveling
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TutorialOnVehiclesAccessibility__name
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Vehicles accessibility
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TutorialOnTrucks__part5
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Trucks usually wait until there is enough cargo to transport to make their trip worth it. If you want trucks to always prefer driving fully loaded to further optimize their journey, you can disable {0}.
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TutorialTreeHarvesting__name
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Tree harvesting
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OutputThisProductOnly__Tooltip
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If enabled, the output port of this storage will output only this product.
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UpointsStatsCat_WorldMapMines__name
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World map mines
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