Context English Italian
TutorialOnTerDumping__part2 Dumping designations show what the terrain will look like when completed.
TutorialOnTerDumping__part3 The {0} key will toggle the designation tool between a sloped designation (1) for placing terrain in an ascending / descending ramp and flat designation (2).
TutorialOnTerDumping__part4 The {0} key (1) will rotate ramp designations clockwise to choose which direction the slope will go. When snapped to another designation the {0} key just toggles the slope (2).
TutorialOnTerDumping__part5 The {0} and {1} keys (1) will raise (2) and lower (3) the designation respectively, allowing you to control the target height. Remember that dumping designations with all edges above the terrain cannot be accessed by trucks.
TutorialOnTerDumping__part7 Trucks dump products automatically. If there is a dumpable product that needs to be disposed of and no machine or storage that accepts it, trucks will automatically navigate to the nearest designation to dump it.
TutorialOnTerDumping__part8 There are many products that can be dumped. If you are ever curious if a product can be dumped, open the <b>Recipes screen</b> {0} by clicking on the icon in the bottom right (1), navigate to the product (2), and check if dumping is an option for consumption (3).
TutorialOnTerDumping__part8Heading What can be dumped
TutorialOnTerDumping__part9 Global dump filters choose what products can be dumped in designated areas across the island by default. For example, if you only wanted {0} and {1} used as dumping materials, you could remove any other products listed there besides those two.
TutorialOnTerDumping__part9Heading Global dump filters
TutorialOnTransports2__height Trucks can go under any conveyors or pipes that are at height {0} or higher. However, taller vehicles such as excavators cannot go under them. In order to let taller vehicles pass, you must build a {1}.
TutorialOnTransports2__part1 Transports (pipes and conveyor belts) are an alternative way of transporting products around your factory. They reduce demands on your truck logistics and make product deliveries more steady.
TutorialOnTransports2__part2 You can see which products are making trucks the most busy in the {0} tab.
TutorialOnTransports2__part3 Split and merge transports by simply connecting them to each other. If you need control over priorities and ratios, research {0} to get balancers with advanced capabilities.
TutorialOnTransports2__part4 You can also start building a transport by hovering over the red/green arrow next to a building/transport port while the construction menu is open.
TutorialOnTransports2__part5 Most of the transports (except {0}) <b>can go up/down</b> by pressing {1} keys during the design process. This is handy when trying to make space for vehicles to go under.
TutorialOnTransports2__part7 You can build transports <b>stacked on top of each other</b>. To make it easier, toggle {0} key while placing a transport to <b>prevent it from snapping</b> to any existing one.
TutorialOnTreesPlanting__name Tree planting
TutorialOnTreesPlanting__part1 Tree planting provides a renewable source of wood. To start, you need to obtain <b>tree saplings</b> by growing them on <b>farms</b>.
TutorialOnTreesPlanting__part2 A {0} is required to designate tree replanting zones. It has an area which is the working space where the assigned vehicles will operate. It can be changed similarly as in {2}. To plant & harvest trees, you need to place forestry designations inside the area by clicking on {1}.
TutorialOnTreesPlanting__part3 You also need to build a vehicle called {0} and assign it to the {1}. Once tree saplings are available, the {0} automatically picks them up and plants them onto the designations.