|
TrucksStats__OptionMiningTooltip
|
Includes jobs done by trucks assigned to mining and tree harvesting.
|
|
|
TrucksStats__OptionRefueling
|
Include refueling trucks
|
|
|
TrucksStats__OptionRefuelingTooltip
|
Includes jobs done by trucks assigned to refuel other vehicles such as excavators.
|
|
|
TrucksStats__Title
|
Trucks cargo history
|
|
|
TruckT1__desc
|
Heavy duty pickup truck with max capacity of {0}. It can go under transports that are at height {1} or higher.
|
|
|
TruckT1__name
|
Pickup
|
|
|
TruckT2__desc
|
Large industrial truck with max capacity of {0}. It can go under transports if they are at height {1} or higher.
|
|
|
TruckT2__name
|
Truck
|
|
|
TruckT3Fluid__desc
|
Large hauling truck with max capacity of {0}. This type can transport only liquid or gas products. It cannot go under transports.
|
|
|
TruckT3Fluid__name
|
Haul truck (tank)
|
|
|
TruckT3Loose__desc
|
Large hauling truck with max capacity of {0}. This type can transport only loose products (coal for instance). It cannot go under transports.
|
|
|
TruckT3Loose__name
|
Haul truck (dump)
|
|
|
TurbineSuperPress__desc
|
Uses super pressure steam to create mechanical power.
|
|
|
TurbineSuperPress__name
|
Super-pressure turbine
|
|
|
TutorialOnAdvancedLogistics__name
|
Custom routes
|
Logistica avanzata
|
|
TutorialOnCargoShip__part1
|
A Cargo ship allows to automate product deliveries from world mines and oil rigs. The ship has to be discovered, repaired, or purchased on the world map, it cannot be built directly on your island. Once you obtain a cargo ship you can build a {0} on your island and the ship will dock there automatically.
|
|
|
TutorialOnCargoShip__part2
|
The number of ships available (repaired) and the number of ships discovered is shown at the top of the interface.
|
Il numero di navi disponibili (riparate) e il numero di navi scoperte è mostrato nella barra di stato in alto (immagine sotto).
|
|
TutorialOnCargoShip__part3a
|
A {0} can only be researched once a first cargo ship is discovered on the world map. Depots can be built on the shore of your island. When placing a {0}, you will see striped patterns reaching out into the sea indicating ship access. You must ensure that at least one area is green, indicating that a ship will be able to dock. Be careful to not block these areas with other buildings such as other depots or ocean pumps.
|
|
|
TutorialOnCargoShip__part3b
|
A {0} requires <b>modules</b> in order to store and transfer products. There are modules for each type of product and you can mix and match them on a single depot. These modules determine what types of products your ship will import or export, you need to assign this product manually. Modules also have input and output ports for you to connect transports to.
|
|
|
TutorialOnCargoShip__part4V2
|
A cargo ship will depart automatically when there is enough cargo to fill the ship on the world map (1). A ship can pick up cargo from any entity on the world map. Each trip of the ship has a fixed fuel cost which is based on the size of the ship (2).
|
|