|
DifficultyPollution__Normal
|
Standard impact of pollution
|
|
|
DifficultyRainfall__Easy
|
Increased rainfall and water collection
|
|
|
DifficultyRainfall__Hard
|
Reduced rainfall and water collection
|
|
|
DifficultyRainfall__Normal
|
Standard rainfall and water collection
|
|
|
DifficultyResearch__Easy
|
Reduced research cost
|
|
|
DifficultyResearch__Hard
|
Increased research cost
|
|
|
DifficultyResearch__Normal
|
Standard research cost
|
|
|
DifficultySettingsSaved
|
Difficulty settings saved!
|
|
|
DifficultyUnity__Easy
|
Increased Unity generation
|
|
|
DifficultyUnity__Hard
|
Increased Unity generation. Some Unity actions are more expensive.
|
|
|
DifficultyUnity__Normal
|
Standard Unity generation
|
|
|
DiffOption__GraduallyStops
|
Gradually stops
|
|
|
DiffOption__RunsOnUnity
|
Runs on Unity
|
|
|
DiffOption__SlowsDown
|
Slows down
|
|
|
DiffOption__StopsWorking
|
Stops working
|
|
|
Dlc__Detail
|
DLC
|
|
|
Economy
|
Economy
|
|
|
EntityCannotBeReached__name
|
Vehicles can't reach {entity}.
|
|
|
EntityCannotBeReachedDesc
|
Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
|
|
|
EntityMonthlyUnitTooltip__Consuming
|
Monthly Unity that is currently being consumed
|
|