|
Product_UraniumEnriched20__name
|
Enriched uranium (20%)
|
|
|
Product_UraniumReprocessed__name
|
Reprocessed uranium (1%)
|
|
|
Product_Vegetables__name
|
Vegetables
|
|
|
Product_VehicleParts__name
|
Vehicle Parts
|
|
|
Product_VehicleParts2__name
|
Vehicle Parts II
|
|
|
Product_VehicleParts3__name
|
Vehicle Parts III
|
|
|
Product_Virtual_Heat__name
|
Heat
|
|
|
Product_Virtual_MaintenanceT3__name
|
Maintenance III
|
|
|
Product_Waste__name
|
Waste
|
|
|
Product_WastePressed__name
|
Waste pressed
|
|
|
Product_Wheat__name
|
Wheat
|
|
|
Product_Woodchips__name
|
Woodchips
|
|
|
Product_Yellowcake__name
|
Yellowcake
|
|
|
ProductionCostEstimate
|
Production cost estimate
|
|
|
PropsRemovalTool
|
Remove debris
|
|
|
PropsRemovalTool__Tooltip
|
Click or drag over an area of debris (stones, bushes, tree stumps) to clear them. This action costs Unity.
|
|
|
ProvideSurplusPower__Toggle
|
Allow powering surplus consumers
|
|
|
ProvideSurplusPower__Tooltip
|
When enabled, power generated here can also be used by consumers that are set to consume surplus power only. Surplus mode is useful for generators for which any unused power goes to waste (e.g. solar panels) and can be instead provided to surplus consumers. Surplus generators always have a priority over non-surplus ones to generate power.
|
|
|
QualityPreset__HighQuality
|
High quality
|
|
|
QualityPreset__LowQuality
|
High performance
|
|