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DifficultyDisease__Easy
|
Milder diseases
|
|
|
DifficultyDisease__Hard
|
More severe diseases
|
|
|
DifficultyDisease__Normal
|
Standard disease severity
|
|
|
DifficultyFood__Easy
|
Reduced resource consumption by settlements
|
|
|
DifficultyFood__Hard
|
Increased resource consumption by settlements
|
|
|
DifficultyFood__Normal
|
Standard resource consumption by settlements
|
|
|
DifficultyFuel__Easy
|
Reduced fuel consumption for vehicles and cargo ships
|
|
|
DifficultyFuel__Hard
|
Increased fuel consumption for vehicles and cargo ships
|
|
|
DifficultyFuel__Normal
|
Standard fuel consumption for vehicles and cargo ships
|
|
|
DifficultyGrowth__Easy
|
Faster growth for crops and trees
|
|
|
DifficultyGrowth__Hard
|
Slower growth for crops and trees
|
|
|
DifficultyGrowth__Normal
|
Standard growth speed for crops and trees
|
|
|
DifficultyMaintenance__Easy
|
Reduced maintenance consumption
|
|
|
DifficultyMaintenance__Hard
|
Increased maintenance consumption
|
|
|
DifficultyMaintenance__Normal
|
Standard maintenance consumption
|
|
|
DifficultyMining__Easy
|
Increased mining yield
|
|
|
DifficultyMining__Hard
|
Reduced mining yield
|
|
|
DifficultyMining__Normal
|
Standard mining yield
|
|
|
DifficultyPollution__Easy
|
Reduced impact of pollution and increased base population health
|
|
|
DifficultyPollution__Hard
|
Increased impact of pollution
|
|