|
MapInvalid
|
Map not selected or the file is corrupted.
|
|
|
MapleTree__desc
|
Maple tree
|
|
|
MapleTreeDry__desc
|
Maple tree (dry)
|
|
|
MapResources_EasyToReach_Tooltip
|
When on, shows resources that are easy to reach: those not submerged under the ocean and within {0} tiles deep.
|
|
|
MapResources_ShowPins
|
Show on the map
|
|
|
MapResources_ShowPinsTooltip
|
Show resources on the map
|
|
|
MapResources_Title
|
Map resources
|
|
|
MapSize_XY
|
{0} × {1} km
|
|
|
MatchesFound
|
{0} match
|
|
|
MaxCapacity
|
Max. capacity
|
|
|
Mechanic_Casual__InfiniteMines
|
Impact from power and computing outages is reduced
|
|
|
Mechanic_Casual__LogisticsPower
|
Belts and storage units don’t require electricity
|
|
|
Mechanic_Casual__Title
|
Casual
|
|
|
Mechanic_Casual__WorldMines
|
World mines produce less resources when Unity is low, rather than stopping entirely
|
|
|
Mechanic_OreSorting__OreSorting
|
Mined mixed materials in trucks must be processed at a dedicated sorting facility
|
|
|
Mechanic_OreSorting__Title
|
Ore sorting
|
|
|
Mechanic_Realism__Pumps
|
Pumps stop working if groundwater is depleted
|
|
|
Mechanic_Realism__ShipsFuel
|
Ships can't move without fuel and can't use Unity as a remedy
|
|
|
Mechanic_Realism__Starvation
|
People die from starvation
|
|
|
Mechanic_Realism__Title
|
Realism
|
|