|
GrowthPause__desc
|
Disables natural pop growth
|
|
|
GrowthPause__name
|
Growth pause
|
|
|
Gun1__name
|
Gun I (front)
|
Pistola I (front)
|
|
HeadquartersT1__desc
|
Enables you to declare edicts that can significantly affect your island's population and industry. Some edicts can provide you with benefits but may cost you monthly Unity. Other edicts can generate monthly Unity, but these typically require you to provides something in return. Edicts can be toggled anytime.
|
|
|
HeadquartersT1__QuickTrade__desc
|
Also adds {0} increase in quick trade volume.
|
|
|
Health
|
Health
|
|
|
Health__Tooltip
|
Health of your population can be affected by many factors which will be always listed in the table below. Positive health generates Unity and also leads to growth of your population. On the other hand, negative health gives penalty to Unity and leads to decrease of your population. There are settlements services that can help you to increase health of your population, such as clean water, healthcare or food variety.
|
|
|
HealthBonus__desc
|
Increase safety conditions to get extra +{0} health points.
|
|
|
HealthBonus__name
|
Health boost
|
|
|
HealthPointsCat_AirPollution__name
|
Air pollution
|
|
|
HealthPointsCat_Base__name
|
Base
|
|
|
HealthPointsCat_Disease__name
|
Disease
|
|
|
HealthPointsCat_Edicts__name
|
Edicts
|
|
|
HealthPointsCat_Food__name
|
Food
|
|
|
HealthPointsCat_Healthcare__name
|
Healthcare
|
|
|
HealthPointsCat_LandfillPollution__name
|
Landfill pollution
|
|
|
HealthPointsCat_WasteInSettlement__name
|
Settlement waste
|
|
|
HealthPointsCat_WaterPollution__name
|
Water pollution
|
|
|
HitPoints
|
Hit points
|
Danni
|
|
Hospital__desc
|
Provides healthcare that increases overall health of your population, gives extra unity and also reduces negative effects of diseases. This building needs to be provided with medical supplies in order to work.
|
|