Context English Italian
Hospital_MortalityReductionTooltip Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.
HouseholdAppliancesConsumptionIncrease__desc Household appliances consumption increased by {0}, unity given for it increased by {1}
HouseholdAppliancesConsumptionIncrease__name More household appliances
HouseholdAppliancesNeed__name Household appliances
HouseholdGoodsConsumptionIncrease__desc Household goods consumption increased by {0}, unity given for it increased by {1}
HouseholdGoodsConsumptionIncrease__name More household goods
Housing_AttachmentDesc__desc Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish itself as a new settlement, in that case you need to attach it with service modules.
HousingCap Total capacity
ImportantAnnouncementTitle Important announcement
ImportBlueprint__Fail Failed to import the given string.
ImportBlueprint__Success New blueprint added!
ImportBlueprint__Title Import from string
ImportRoutesEnforce__Title Accept assigned only
ImportRoutesEnforce__Tooltip Accept cargo import only via the assigned routes (this is set by default). If this is disabled, cargo can be delivered from anywhere (meaning that import routes are ignored).
ImportRoutesTitle Import routes
IncinerationPlant__desc Burns waste with much better efficiency than a basic burner. The process is energy positive and generates steam.
IncinerationPlant__name Incineration plant
IncreasePriority Increase priority
IndividualFoodSupply__Tooltip Estimate for how long the current supply can feed the settlement. This estimate is increased in case there are also other types of food available in the settlement.
IndustrialMixerT2__name Mixer II