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Hospital_MortalityReductionTooltip
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Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.
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HouseholdAppliancesConsumptionIncrease__desc
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Household appliances consumption increased by {0}, unity given for it increased by {1}
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HouseholdAppliancesConsumptionIncrease__name
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More household appliances
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HouseholdAppliancesNeed__name
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Household appliances
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HouseholdGoodsConsumptionIncrease__desc
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Household goods consumption increased by {0}, unity given for it increased by {1}
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HouseholdGoodsConsumptionIncrease__name
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More household goods
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Housing_AttachmentDesc__desc
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Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish itself as a new settlement, in that case you need to attach it with service modules.
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HousingCap
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Total capacity
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ImportantAnnouncementTitle
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Important announcement
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ImportBlueprint__Fail
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Failed to import the given string.
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ImportBlueprint__Success
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New blueprint added!
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ImportBlueprint__Title
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Import from string
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ImportRoutesEnforce__Title
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Accept assigned only
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ImportRoutesEnforce__Tooltip
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Accept cargo import only via the assigned routes (this is set by default). If this is disabled, cargo can be delivered from anywhere (meaning that import routes are ignored).
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ImportRoutesTitle
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Import routes
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IncinerationPlant__desc
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Burns waste with much better efficiency than a basic burner. The process is energy positive and generates steam.
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IncinerationPlant__name
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Incineration plant
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IncreasePriority
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Increase priority
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IndividualFoodSupply__Tooltip
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Estimate for how long the current supply can feed the settlement. This estimate is increased in case there are also other types of food available in the settlement.
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IndustrialMixerT2__name
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Mixer II
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