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DifficultyMaintenance__Easy
|
Reduced maintenance consumption
|
|
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DifficultyMaintenance__Hard
|
Increased maintenance consumption
|
|
|
DifficultyMaintenance__Normal
|
Standard maintenance consumption
|
|
|
DifficultyMining__Easy
|
Increased mining yield
|
|
|
DifficultyMining__Hard
|
Reduced mining yield
|
|
|
DifficultyMining__Normal
|
Standard mining yield
|
|
|
DifficultyPollution__Easy
|
Reduced impact of pollution and increased base population health
|
|
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DifficultyPollution__Hard
|
Increased impact of pollution
|
|
|
DifficultyPollution__Normal
|
Standard impact of pollution
|
|
|
DifficultyRainfall__Easy
|
Increased rainfall and water collection
|
|
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DifficultyRainfall__Hard
|
Reduced rainfall and water collection
|
|
|
DifficultyRainfall__Normal
|
Standard rainfall and water collection
|
|
|
DifficultyResearch__Easy
|
Reduced research cost
|
|
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DifficultyResearch__Hard
|
Increased research cost
|
|
|
DifficultyResearch__Normal
|
Standard research cost
|
|
|
DifficultySettingsSaved
|
Difficulty settings saved!
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DifficultyUnity__Easy
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Increased Unity generation
|
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DifficultyUnity__Hard
|
Increased Unity generation. Some Unity actions are more expensive.
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DifficultyUnity__Normal
|
Standard Unity generation
|
|
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DiffOption__GraduallyStops
|
Gradually stops
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|