|
TrAdditionError__Blocked
|
Blocked by {0}
|
|
|
TrAdditionError__CannotReverse
|
Cannot be reversed
|
|
|
TrAdditionError__IncompatibleDirection
|
Connecting output to output or input to input
|
|
|
TrAdditionError__IncompatiblePortAtEnd
|
Incompatible port at end
|
|
|
TrAdditionError__IncompatiblePortAtStart
|
Incompatible port at start
|
|
|
TrAdditionError__InvalidConnection
|
Invalid connection
|
|
|
TrAdditionError__InvalidTransport
|
Invalid transport
|
|
|
TrAdditionError__InvalidTransportCut
|
Transport cannot be split here
|
|
|
TrAdditionError__Loop
|
Start and end are connected to the same transport
|
|
|
TrAdditionError__NoMiniZipper
|
Cannot be split or merged
|
|
|
TrAdditionError__NoPillars
|
Cannot find valid pillars placement
|
|
|
TrAdditionError__NotFlat
|
Cannot join if not flat
|
|
|
TrAdditionError__PathNotFound
|
Transport to selected position was not found.
|
|
|
TrAdditionError__SelfColliding
|
Self-collision
|
|
|
TrAdditionError__TerrainCollision
|
Collision with terrain
|
|
|
TrAdditionError__TooCloseToOtherMiniZipper
|
Too close to other {0}
|
|
|
TrAdditionError__TypesNoMatch
|
Incompatible type
|
|
|
Trade__Action
|
Trade
|
|
|
Trade__SoldOut
|
Sold out
|
|
|
TradeDock__desc
|
Allows trading of various goods with villages on the world map. All the products you trade are delivered into a trading dock. Also, trading can be a lifesaver if you run into a shortage of critical products, so it is advised to always have a trading dock available.
|
|