|
ShipStats
|
Ship stats
|
|
|
ShipUpgrade_Performing
|
Performing modifications
|
|
|
ShipUpgrade_Performing__Tooltip
|
Modifications are being applied
|
|
|
ShipUpgrade_Preparing
|
Preparing modifications
|
|
|
ShipUpgrade_Preparing__Tooltip
|
The ship can still operate while the modifications are being prepared
|
|
|
ShipUpgrade_ReadyWaiting
|
Waiting for ship
|
|
|
ShipUpgrade_ReadyWaiting__Tooltip
|
Modifications are prepared, waiting for the ship to apply them
|
|
|
Shipyard__desc
|
This shipyard is damaged and needs to be repaired to be able to fix our ship.
|
|
|
Shipyard__name
|
Shipyard (damaged)
|
|
|
Shipyard2__desc
|
Serves to refuel, repair, and modify our ship. Also handles loading and unloading ship's cargo. If a truck happens to have some cargo that cannot be delivered anywhere else, it can be delivered here.
|
|
|
Shipyard2__name
|
Shipyard
|
|
|
ShipyardCargo__Tooltip
|
All the cargo that is temporarily stored in the shipyard. When the shipyard gets too full it is unable to unload more cargo from the ship. Trucks always actively remove products from the shipyard whenever there is space somewhere else.
|
|
|
ShipyardFullMessage
|
Shipyard is overloaded with cargo!
|
|
|
ShipyardFullMessage__Tooltip
|
Shipyard will not unload cargo from the ship unless some of its cargo gets removed first. That can be done by building external storages for the products stored here.
|
|
|
ShipyardKeepEmpty
|
Keep empty
|
|
|
ShipyardKeepEmpty__Tooltip
|
Requests trucks to prioritize unloading of all the cargo stored here.
|
|
|
ShipyardMakePrimary
|
Make primary
|
|
|
ShipyardMakePrimary__Tooltip
|
Request the ship to dock here (enables to remove any shipyard that is not in use)
|
|
|
ShipyardMakePrimary__TooltipInProgress
|
This shipyard is currently being re-assigned
|
|
|
ShipyardNeedsRepairs
|
Shipyard needs to be repaired first
|
|