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RetainingWallTee__name
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Retaining wall (tee)
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RetiredWaste__NextDisposal
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Next disposal in: {0}
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RetiredWaste__Tooltip
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Product into which the current stored waste transforms after it is no longer radioactive. Only some waste can be retired this way (more information can be found in the recipe book).
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RightClickToRemove
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Right click to remove
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RocketAssemblyDepot__CannotDestroy
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The {0} is not parked inside.
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RocketAssemblyDepot__desc
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Constructs space rockets and delivers them to the nearest {0} using a specialized transporter. The transporter is a large vehicle and cannot drive over uneven ground so make sure that the {0} is on the same height level as this building.
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RocketAssemblyDepot__name
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Rocket assembly depot
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RocketLaunchPad__desc
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Enables launching rockets to space! After a rocket is delivered and securely attached to the tower, it will be filled with fuel based on the rocket type. This has to match with connected fuel to this tower. Fuel is never stored at the launch pad for safety reasons. Water also needs to be connected since the launch process requires a large amount of it for dampening of rocket exhaust shockwaves.
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RocketLaunchPad__name
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Rocket launch pad
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RockMine__name
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Rock mine
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RotaryKiln__desc
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Performs calcination process under high temperatures. Used to produce cement.
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RotaryKiln__name
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Rotary Kiln
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RotaryKilnGas__name
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Rotary Kiln (gas)
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RotateShortcut__Tooltip
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Press the shortcut key to rotate clock-wise
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Ruins__desc
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Seems like a building that is abandoned for a long time and no longer useful. We can deconstruct it for useful materials which can be processed in our factory.
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Ruins__name
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Abandoned communication station
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RuinsRecycle__Action
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Start recycling
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RuinsRecycleFormatted__Tooltip
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Recycling this building provides you with useful materials which will be automatically transported by trucks where needed (e.g. {0} will be delivered to a {1}).
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RunOnLowFuel__Action
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Run on low fuel
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RunOnLowFuel__Tooltip
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The ship will depart even with insufficient fuel, but the journey will take longer and cost Unity.
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