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MapSize_XY
|
{0} × {1} km
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Mechanic_Casual__InfiniteMines
|
Impact from power and computing outages is reduced
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Mechanic_Casual__LogisticsPower
|
Belts and storage units don’t require electricity
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Mechanic_Casual__Title
|
Casual
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Mechanic_Casual__WorldMines
|
World mines produce less resources when Unity is low, rather than stopping entirely
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Mechanic_OreSorting__OreSorting
|
Mined mixed materials in trucks must be processed at a dedicated sorting facility
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Mechanic_Realism__Pumps
|
Pumps stop working if groundwater is depleted
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Mechanic_Realism__ShipsFuel
|
Ships can't move without fuel and can't use Unity as a remedy
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Mechanic_Realism__Starvation
|
People die from starvation
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Mechanic_Realism__Title
|
Realism
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Mechanic_Realism__VehiclesFuel
|
Vehicles can't move without fuel
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Mechanic_RealismPlus__BrokenConsumers
|
Machines and other maintenance consumers stop working when broken
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Mechanic_RealismPlus__LogisticsPower
|
Belts and storage units require power to function and stop working without it
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Mechanic_RealismPlus__QuickRepair
|
Quick repair action is not available
|
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Mechanic_RealismPlus__Title
|
Realism++
|
|
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Mechanic_ReducedWorldMines__Title
|
Reduced world mines
|
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Mechanic_ReducedWorldMines__WorldMines
|
World mines have reduced deposits
|
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Mechanic_ResourcesBoost__ExtraMaterials
|
Extra starting resources
|
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Mechanic_ResourcesBoost__InfiniteMines
|
Infinite world mines
|
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Mechanic_ResourcesBoost__Refund
|
Full deconstruction refund
|
|