Context English Hebrew
GameDiff__OreSorting Mixed ore sorting
FoodConsumptionIncrease__desc Food consumption increased by {0}
FarmT3__desc Has {0} increased crop yield compared to the basic farm. Crops also require {1} extra water and fertility.
NewGameWizard__Title New game
Repair Repair
ShipRepaired__name Ship was fully repaired
WarningLowMaintenanceNoDepot__part1 Some entities are <b>running out of maintenance</b> and they may start breaking down soon.
IslandMapDifficulty__Medium Advanced
TradeStatus__NoSpaceInFarm Not enough space in animal farm or no animal farm built
TutorialOnContracts__name Contracts
GameDiff__OreSorting_Tooltip If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
FoodConsumptionReduction__desc Food consumption reduced by {0}
BalancerPrioritization__Title Prioritization
FarmT3__name Greenhouse
NewRefugees Population increased!
ReplaceShipPart Replace part
ShipSlotGroupArmor__name Armor
IslandMapDifficulty__MediumTooltip A slightly more advanced map that may require some extra planning.
TradeStatus__TradeDockNotOperational Trade dock is not in operational state or ship access is blocked
TutorialOnContracts__part2 After you establish a contract, you’ll need a {0} and a {1} with modules fit for the contract. For example, if you’re trading {2} for {3} you’ll need to have both a Unit Module ({2}) and a Fluid Module ({3}) attached to the {1} (1). Select either module, click 'assign a contract' (2), and assign the contract you wish to begin (3). Note that any other attached module will be auto assigned to the appropriate type of material if compatible with the contract.