Context English Hebrew
GameDiff__OreSorting Mixed ore sorting
FoodConsumptionIncrease__desc Food consumption increased by {0}
FarmT3__desc Has {0} increased crop yield compared to the basic farm. Crops also require {1} extra water and fertility.
NewGameWizard__Title New game
Repair Repair
ShipRepaired__name Ship was fully repaired
WarningLowMaintenanceNoDepot__part1 Some entities are <b>running out of maintenance</b> and they may start breaking down soon.
IslandMapDifficulty__Medium Advanced
TradeStatus__NoSpaceInFarm Not enough space in animal farm or no animal farm built
TutorialOnContracts__name Contracts
GameDiff__OreSorting_Tooltip If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
FoodConsumptionReduction__desc Food consumption reduced by {0}
FarmT3__name Greenhouse
NewRefugees Population increased!
ReplaceShipPart Replace part
ShipSlotGroupArmor__name Armor
IslandMapDifficulty__MediumTooltip A slightly more advanced map that may require some extra planning.
TradeStatus__TradeDockNotOperational Trade dock is not in operational state or ship access is blocked
TutorialOnContracts__part2 After you establish a contract, you’ll need a {0} and a {1} with modules fit for the contract. For example, if you’re trading {2} for {3} you’ll need to have both a Unit Module ({2}) and a Fluid Module ({3}) attached to the {1} (1). Select either module, click 'assign a contract' (2), and assign the contract you wish to begin (3). Note that any other attached module will be auto assigned to the appropriate type of material if compatible with the contract.
GameDiff__PollutionDiff Pollution impact