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GameDiff__OreSorting
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Mixed ore sorting
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FoodConsumptionIncrease__desc
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Food consumption increased by {0}
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FarmT3__desc
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Has {0} increased crop yield compared to the basic farm. Crops also require {1} extra water and fertility.
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NewGameWizard__Title
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New game
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Repair
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Repair
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ShipRepaired__name
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Ship was fully repaired
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WarningLowMaintenanceNoDepot__part1
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Some entities are <b>running out of maintenance</b> and they may start breaking down soon.
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IslandMapDifficulty__Medium
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Advanced
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TradeStatus__NoSpaceInFarm
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Not enough space in animal farm or no animal farm built
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TutorialOnContracts__name
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Contracts
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GameDiff__OreSorting_Tooltip
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If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
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FoodConsumptionReduction__desc
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Food consumption reduced by {0}
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FarmT3__name
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Greenhouse
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NewRefugees
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Population increased!
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ReplaceShipPart
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Replace part
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ShipSlotGroupArmor__name
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Armor
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IslandMapDifficulty__MediumTooltip
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A slightly more advanced map that may require some extra planning.
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TradeStatus__TradeDockNotOperational
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Trade dock is not in operational state or ship access is blocked
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TutorialOnContracts__part2
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After you establish a contract, you’ll need a {0} and a {1} with modules fit for the contract. For example, if you’re trading {2} for {3} you’ll need to have both a Unit Module ({2}) and a Fluid Module ({3}) attached to the {1} (1). Select either module, click 'assign a contract' (2), and assign the contract you wish to begin (3). Note that any other attached module will be auto assigned to the appropriate type of material if compatible with the contract.
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GameDiff__PollutionDiff
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Pollution impact
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