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AssignedTrucks__Building_Tooltip
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Assigned vehicles will be allocated to transfer cargo exclusively for this building. This means that anytime an assigned vehicle performs a delivery this building has to be either source or destination of the cargo. This can be combined with routes assignment to form dedicated supply lines.
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AssignedTrucks__TreeHarvester_Tooltip
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Assigned trucks will follow this harvester which will load them with wood. Trucks will deliver the wood to the factory and return back to the harvester.
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AssignedTrucksEnforce__Tooltip
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When enabled, only the assigned vehicles below will be allowed to collect or deliver cargo here.
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AssignVehicleBtn__NotAvailable
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There are no available vehicles of this type
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AssignVehicleBtn__Tooltip
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Click to assign this type of vehicle
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BackgroundFpsLimitRenderingSetting__Name
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FPS limit in background
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BakingUnit__desc
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Bakes organic products such as bread.
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BakingUnit__name
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Baking unit
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Balance_LatestTransactions
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Latest transactions
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BalancerPrioritization__Tooltip
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You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way.
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BalancerRatios__Title
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Even I/O ratios
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BalancerRatios__Tooltip
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You can chose to enforce strictly even input/output product ratios. If you enable strict output ratio, products will be output to all output ports evenly. If a port cannot accept any more products, output will pause until the port gets freed-up. Input strict ratio works in a similar way.
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BarrierCorner__name
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Barrier (corner)
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BarrierCross__name
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Barrier (cross)
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BarrierEnd__name
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Barrier (ending)
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BarrierStraight1__desc
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Barrier that blocks vehicle access.
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BarrierStraight1__name
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Barrier (straight)
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BarrierTee__name
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Barrier (tee)
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BasicServerRack__name
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Basic rack
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BattleResult__DamageDone
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Damage done: {0}
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