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AssignedTrucks__Building_Tooltip Assigned vehicles will be allocated to transfer cargo exclusively for this building. This means that anytime an assigned vehicle performs a delivery this building has to be either source or destination of the cargo. This can be combined with routes assignment to form dedicated supply lines.
AssignedTrucks__TreeHarvester_Tooltip Assigned trucks will follow this harvester which will load them with wood. Trucks will deliver the wood to the factory and return back to the harvester.
AssignedTrucksEnforce__Tooltip When enabled, only the assigned vehicles below will be allowed to collect or deliver cargo here.
AssignVehicleBtn__NotAvailable There are no available vehicles of this type
AssignVehicleBtn__Tooltip Click to assign this type of vehicle
BackgroundFpsLimitRenderingSetting__Name FPS limit in background
BakingUnit__desc Bakes organic products such as bread.
BakingUnit__name Baking unit
Balance_LatestTransactions Latest transactions
BalancerPrioritization__Tooltip You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way.
BalancerRatios__Title Even I/O ratios
BalancerRatios__Tooltip You can chose to enforce strictly even input/output product ratios. If you enable strict output ratio, products will be output to all output ports evenly. If a port cannot accept any more products, output will pause until the port gets freed-up. Input strict ratio works in a similar way.
BarrierCorner__name Barrier (corner)
BarrierCross__name Barrier (cross)
BarrierEnd__name Barrier (ending)
BarrierStraight1__desc Barrier that blocks vehicle access.
BarrierStraight1__name Barrier (straight)
BarrierTee__name Barrier (tee)
BasicServerRack__name Basic rack
BattleResult__DamageDone Damage done: {0}