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TurbineHighPressT2__name
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High-pressure turbine II
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TurbineLowPress__desc
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Improves power production efficiency by reusing low pressure steam to create mechanical power.
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TurbineLowPress__name
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Low-pressure turbine
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TurbineLowPressT2__name
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Low-pressure turbine II
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TurbineSuperPress__desc
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Uses super pressure steam to create mechanical power.
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TurbineSuperPress__name
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Super-pressure turbine
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TutorialOnAdvancedLogistics__name
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Custom routes
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TutorialOnCargoShip__name
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Cargo ship
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TutorialOnCargoShip__part1
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A Cargo ship allows to automate product deliveries from world mines and oil rigs. The ship has to be discovered, repaired, or purchased on the world map, it cannot be built directly on your island. Once you obtain a cargo ship you can build a {0} on your island and the ship will dock there automatically.
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TutorialOnCargoShip__part2
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The number of ships available (repaired) and the number of ships discovered is shown at the top of the interface.
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TutorialOnCargoShip__part3a
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A {0} can only be researched once a first cargo ship is discovered on the world map. Depots can be built on the shore of your island. When placing a {0}, you will see striped patterns reaching out into the sea indicating ship access. You must ensure that at least one area is green, indicating that a ship will be able to dock. Be careful to not block these areas with other buildings such as other depots or ocean pumps.
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TutorialOnCargoShip__part3b
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A {0} requires <b>modules</b> in order to store and transfer products. There are modules for each type of product and you can mix and match them on a single depot. These modules determine what types of products your ship will import or export, you need to assign this product manually. Modules also have input and output ports for you to connect transports to.
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TutorialOnCargoShip__part4Heading
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Ship logistics
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TutorialOnCargoShip__part4V2
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A cargo ship will depart automatically when there is enough cargo to fill the ship on the world map (1). A ship can pick up cargo from any entity on the world map. Each trip of the ship has a fixed fuel cost which is based on the size of the ship (2).
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TutorialOnCargoShip__part5V2
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Upgrading the cargo depot will also upgrade the attached ship. This expands the number of slots and thus the amount of transported materials. Larger ships are more efficient in fuel consumption.
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TutorialOnCoalPower__name
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Coal power plant
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TutorialOnCoalPower__part1
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A more efficient way of generating power compared to diesel generators is a coal power plant. Coal burned in boilers turns water into steam (1). This steam then spins turbines (2) and transfers mechanical force over a shaft into attached power generators (3) which make electricity from it.
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TutorialOnCoalPower__part2
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It does not matter how you order your turbines and generators, as long as they are all on one shaft they work together.
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TutorialOnCoalPower__part3
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Generators do not produce electricity when there is no need and ignore the energy from the mechanical shaft. However, the turbines do not stop when the shaft is spinning at full power, instead, they let the steam pass through which means some energy gets lost. To combat this, you can use a {0} attached to the mechanical shaft which will store the mechanical energy as inertia and return it when the power is needed, behaving like batteries.
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TutorialOnCoalPower__part4
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A {0} can be used in combination with “auto-balance” toggle on turbines. Once enabled, turbines will automatically turn off when the connected shaft has maximum inertia, and back on when the inertia is low. The {0} helps to increase the total inertia of the shaft to make this system more efficient and prevent loss of power due to turbines' slow startup.
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