Context English Hebrew
ShipUpgrade_Performing Performing modifications
ShipUpgrade_Performing__Tooltip Modifications are being applied
ShipUpgrade_Preparing Preparing modifications
ShipUpgrade_Preparing__Tooltip The ship can still operate while the modifications are being prepared
ShipUpgrade_ReadyWaiting Waiting for ship
ShipUpgrade_ReadyWaiting__Tooltip Modifications are prepared, waiting for the ship to apply them
Shipyard__desc This shipyard is damaged and needs to be repaired to be able to fix our ship.
Shipyard__name Shipyard (damaged)
Shipyard2__desc Serves to refuel, repair, and modify our ship. Also handles loading and unloading ship's cargo. If a truck happens to have some cargo that cannot be delivered anywhere else, it can be delivered here.
Shipyard2__name Shipyard
ShipyardCargo__Tooltip All the cargo that is temporarily stored in the shipyard. When the shipyard gets too full it is unable to unload more cargo from the ship. Trucks always actively remove products from the shipyard whenever there is space somewhere else.
ShipyardFullMessage Shipyard is overloaded with cargo!
ShipyardFullMessage__Tooltip Shipyard will not unload cargo from the ship unless some of its cargo gets removed first. That can be done by building external storages for the products stored here.
ShipyardKeepEmpty Keep empty
ShipyardKeepEmpty__Tooltip Requests trucks to prioritize unloading of all the cargo stored here.
ShipyardMakePrimary Make primary
ShipyardMakePrimary__Tooltip Request the ship to dock here (enables to remove any shipyard that is not in use)
ShipyardMakePrimary__TooltipInProgress This shipyard is currently being re-assigned
ShipyardNeedsRepairs Shipyard needs to be repaired first
ShipyardRecoverOceanAccess__BtnTooltip IMPORTANT: It might be required to perform this action multiple times.