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TutorialOnStorage__part2
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For example, {0} can benefit by having {1} and {2} storage silos attached via conveyor belts.
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TutorialOnStorage__part3
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A storage unit will not actively request products from trucks by default. To change this, drag the green slider marked as <b>{0}</b> to the right. This makes the storage request products until it gets filled up to the green slider.
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TutorialOnStorage__part4
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For storages that you do not want full (such as {0}, pictured below), you can use the <b>{1}</b> slider to set the threshold which vehicles will automatically retrieve materials and store them at another available storage.
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TutorialOnStorage__part5
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Note that the red/green sliders have no effect on connected transports. For example, a storage set to <b>{0}</b> will still continue to output products via connected transports, ignoring any rules set to the storage.
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TutorialOnStorage__part6
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You can also <b>set up alerts</b> to be notified if the storage becomes either too full or too empty which would prevent connected machines from performing correctly. This is ideal for alerting you if a critical material providing storage, such as coal to a power plant, is running low.
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TutorialOnStorage__part7
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Once machines are connected via transports and a first product is delivered / received, trucks will no longer try to deliver / receive that type of product. You can manually override this behavior via the logistics panel in each machine in {0} and {1} panels.
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TutorialOnStoragesAndTransports__name
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Storages with transports
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TutorialOnTerDumping__colorsDesc1
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The colored outlines on the designation squares lets you determine many things.
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TutorialOnTerDumping__colorsDesc2
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<b>light green square</b>: is accessible and will be used
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TutorialOnTerDumping__colorsDesc3
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<b>yellow green square with a red outline</b>: is not accessible yet
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TutorialOnTerDumping__colorsDesc4
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<b>darkened green square</b>: already fulfilled and will be ignored
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TutorialOnTerDumping__colorsDesc5
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The numbers on the designation indicate the height of the terrain level.
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TutorialOnTerDumping__part10Heading
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{0} dumping filter
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TutorialOnTerDumping__part2
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Dumping designations show what the terrain will look like when completed.
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TutorialOnTerDumping__part3
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The {0} key will toggle the designation tool between a sloped designation (1) for placing terrain in an ascending / descending ramp and flat designation (2).
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TutorialOnTerDumping__part4
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The {0} key (1) will rotate ramp designations clockwise to choose which direction the slope will go. When snapped to another designation the {0} key just toggles the slope (2).
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TutorialOnTerDumping__part5
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The {0} and {1} keys (1) will raise (2) and lower (3) the designation respectively, allowing you to control the target height. Remember that dumping designations with all edges above the terrain cannot be accessed by trucks.
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TutorialOnTerDumping__part7
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Trucks dump products automatically. If there is a dumpable product that needs to be disposed of and no machine or storage that accepts it, trucks will automatically navigate to the nearest designation to dump it.
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TutorialOnTerDumping__part8
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There are many products that can be dumped. If you are ever curious if a product can be dumped, open the <b>Recipes screen</b> {0} by clicking on the icon in the bottom right (1), navigate to the product (2), and check if dumping is an option for consumption (3).
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TutorialOnTerDumping__part8Heading
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What can be dumped
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