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TutorialOnPopsAndUnity__part4
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Population will naturally increase over time if people are healthy and housing is available. You can control the growth rate using edicts in the {0}.
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TutorialOnPopsAndUnity__part5
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{0} is a virtual resource that is generated when people are well and happy. The more services and comfort you provide, the more united they will feel, and generate more unity in return.
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TutorialOnPopsAndUnity__part6
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{0} can be spent on special tasks such as research, trade, work at remote mines, or vehicle recovery. Actions that require unity are usually denoted by purple color.
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TutorialOnPopsAndUnity__part7
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{0} can be extremely helpful in emergency situations. For example, {0} actions allow to instantly deliver products for construction or boost production of selected machines. It is advised to always keep some unspent {0} for when it is needed the most.
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TutorialOnPopsAndUnity__part8
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An overview of {0} gain/loss can be seen in the population overview window. The maximum amount of {0} that can be accumulated is determined by the amount and quality of housing. Recurrent unity gain/loss is computed on a monthly basis.
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TutorialOnRoutes__part1V2
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Trucks deliver cargo automatically based on the <b>priority</b> settings of source and destination building. Sometimes you may want to have a greater control over delivery source/destination or servicing vehicles. Custom routes offer this control and can increase efficiency and reliability of logistics.
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TutorialOnRoutes__part2V2
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A {0} can be assigned to export mined products to specific storages. To do this, select a {0} (1) and then click the {1} button under {2} (2) then click on desired storages.
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TutorialOnRoutes__part3V2
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Assigned storages can be seen in the {0} and right-clicking on their icon will <b>delete the route</b>. The routes can be also removed by clicking on the {1} button again and clicking on previously assigned storages.
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TutorialOnRoutes__part4V2
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When a {0} has export routes set up to storages with certain products, trucks will deliver these products only to the assigned storages and nowhere else.
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TutorialOnRoutes__part7V2
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Custom routes can be also used to assign a {0} to a {1} to specify fueling preferences for trucks and excavators.
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TutorialOnRoutes__part8
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It is recommended to use custom routes wisely and put them in places where it helps the most. Micromanaging every single storage with custom routes can lead to unnecessary complexity in your logistics system and can cause troubles during your future factory expansion.
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TutorialOnShipRepair__part3V2
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All the items that your ship brings will be automatically unloaded to the {0}. Just make sure that the {0} has enough free space. You can toggle on {1} to task your trucks to actively unload all cargo if there is storage available.
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TutorialOnShipRepair__part4V2
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The ship needs fuel to travel and exploration of a new location requires an additional amount. In order to load the ship with fuel, select the {0} and <b>drag the green slider</b> of the fuel buffer to the right. Fuel can be delivered by trucks or via pipe.
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TutorialOnShipRepair__part6
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Many components of the ship can be added or upgraded. Upgrades are performed in the {0}. The {0} prepares any required components regardless of whether the ship is present or not. Once upgrades are prepared, they get automatically applied when the ship arrives.
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TutorialOnSmelting__part1
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The {0} allows smelting products such as ores and scrap into molten materials. The {1} can be used to cast molten materials to slabs.
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TutorialOnSmelting__part2
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In order to produce <b>iron plate</b> you can use {0} gathered from the abandoned buildings nearby. Later on you will be able to set up a mining operation to smelt {1} directly.
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TutorialOnSmelting__part3
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Build a {0} and 2x {1}. Connect them together using {2}. The molten channels are needed since the molten iron is too hot to be transported by trucks.
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TutorialOnSmelting__part4
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Build and attach a {0} to the {1} either directly or via pipe (which can be found in the <b>transports</b> category).
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TutorialOnSmelting__part6
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Since you don’t have access to coal mining yet, build a {0} to produce <b>coal</b> from wood. Don’t forget to attach a {1} to it as well. You can even share the same {1} which is used for {2}. To learn how to get <b>wood</b>, read the tutorial for {3}.
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TutorialOnStorage__part1
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It is beneficial to use conveyor belts and pipes to transport goods from production buildings to storages and let trucks to balance the inventory between storages. This helps keep truck utilization high since they can always travel fully loaded. It also gives machines an extra input and output buffer for uninterrupted operation.
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