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TutorialOnMining__part4
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To mine the terrain, select the <b>mine designation tool</b> {0} from the bottom toolbar (1), and click and drag on the terrain to designate your mining area (2).
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TutorialOnMining__part4Header
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Mining designations
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TutorialOnMining__part5
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Designations denote how the terrain will be shaped after mining.
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TutorialOnMining__part6
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This tool behaves the same as the <b>dumping designating tool</b>. {0} will toggle between <b>flat</b> or <b>ramp</b> designations. Pressing {1} will toggle the ramp direction either <b>up</b> or <b>down</b> when placing beside another designation.
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TutorialOnMining__part7
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Move the height up or down using {0} and {1} respectively.
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TutorialOnMining__part8
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Rotate the ramp direction using {0}.
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TutorialOnMining__part9
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Mining designations <b>have to start at or above the terrain</b>, otherwise, they won’t be reachable by your excavators. If an edge of designation is not reachable, a red line is displayed. If there are red lines all around a designated area, that means that it cannot be mined.
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TutorialOnPathing__part1
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If your vehicle has issues reaching its target because there is no valid path, you can investigate this situation by toggling its <b>navigation overlay</b>. Each type of vehicle has its own overlay. Trucks delivering construction materials have some distance tolerance but vehicles performing regular duties need to be able to navigate near their target.
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TutorialOnPathing__part3
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Sometimes, vehicles can get stuck. You can always recover a vehicle using the <b>recovery action</b>. To avoid situations like this, use wide ramps and retaining walls during mining to prevent terrain collapse.
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TutorialOnPathing__part4
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Sometimes, trucks can not access certain buildings due to obstacles such as terrain or other buildings. Instead of rebuilding parts of your factory to accommodate the vehicles, you can turn off import or export at the problematic building to prevent vehicles from trying to access it.
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TutorialOnPauseTool__part1
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This tool enables pausing and unpausing individual entities such as machines or vehicles. It also supports mass pausing / unpausing by dragging over an area.
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TutorialOnPlanning__part1
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The Planning Mode is toggleable mode that makes any building placed to be initially paused. You can toggle Planning Mode on and off by clicking the Planning Mode button in the bottom left corner toolbar. Buildings with paused construction are colored <b>Gray</b> as shown below.
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TutorialOnPlanning__part3V2
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Turning off Planning Mode does not unpause buildings that were placed while it was on. To unpause buildings placed, use the {0} (1). You can also select a building that was placed in {1} and unpause it by clicking the pause button on the Construction Inspector window (2).
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TutorialOnPlanning__part5Heading
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Color Statuses of Construction
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TutorialOnPlanning__part6
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When placing buildings, the color of the building ghost itself will change depending on its <b>construction status</b>.
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TutorialOnPlanning__part7
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Buildings colored <b>White</b> are planned for construction and are currently paused. <b>Blue</b> colored buildings are currently being constructed. <b>Red</b> colored buildings are currently being deconstructed.
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TutorialOnPopsAndUnity__name
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Population and Unity
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TutorialOnPopsAndUnity__part1
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Population is one of the most important pillars of your economy. You need to <b>provide your people</b> with housing, food, and other services and in return they will work for you.
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TutorialOnPopsAndUnity__part2
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People live in <b>settlements</b>. One settlement can be composed of one or more attached housing units and service buildings. You can have more than one settlement, but each requires its own services.
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TutorialOnPopsAndUnity__part3
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If there are more people than housing capacity, some will become <b>homeless</b>. Homeless people are very unhappy and they won’t work for you.
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