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SettlementBiomassModule__desc
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Collects organic waste (leftovers from food typically). If a settlement does not have this module built, all the organic waste ends up in general waste.
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SettlementBiomassModule__name
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Biomass collection
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SettlementConsumerElectronicsModule__desc
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Provides consumer electronics to the attached settlement which generates extra Unity.
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SettlementConsumerElectronicsModule__name
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Consumer electronics module
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SettlementFoodModule__desc
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Provides food to the attached settlement. A settlement needs to have at least one food market attached otherwise its population will starve.
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SettlementFoodModule__name
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Food market
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SettlementFoodModuleT2__desc
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Provides food to the attached settlement. This one can store multiple types of products.
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SettlementFoodModuleT2__name
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Food market II
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SettlementFountain__name
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Square with fountain
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SettlementFullOfLandfill__name
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Settlement is full of trash
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SettlementHasNoFoodModule__name
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Settlement has no food market!
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SettlementHouseholdAppliancesModule__desc
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Provides appliances electronics to the attached settlement which generates extra Unity.
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SettlementHouseholdAppliancesModule__name
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Household appliances module
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SettlementHouseholdGoodsModule__desc
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Provides household goods to the attached settlement which generates extra Unity.
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SettlementHouseholdGoodsModule__name
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Household goods module
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SettlementIsStarving__name
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Settlement is starving!
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SettlementLandfillModule__desc
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Collects general waste from the attached settlement to prevent it from piling up in the settlement and causing health concerns.
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SettlementLandfillModule__name
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Waste collection
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SettlementPillar__name
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Square with column
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SettlementPowerModule__desc
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Provides electricity to the attached settlement which generates extra Unity.
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