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MapleTree__desc
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Maple tree
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MapleTreeDry__desc
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Maple tree (dry)
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MapResources_EasyToReach_Tooltip
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When on, shows resources that are easy to reach: those not submerged under the ocean and within {0} tiles deep.
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MapResources_ShowPins
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Show on the map
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MapResources_ShowPinsTooltip
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Show resources on the map
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MapResources_Title
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Map resources
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MapSize_XY
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{0} × {1} km
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Mechanic_Casual__InfiniteMines
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Impact from power and computing outages is reduced
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Mechanic_Casual__LogisticsPower
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Belts and storage units don’t require electricity
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Mechanic_Casual__Title
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Casual
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Mechanic_Casual__WorldMines
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World mines produce less resources when Unity is low, rather than stopping entirely
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Mechanic_OreSorting__OreSorting
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Mined mixed materials in trucks must be processed at a dedicated sorting facility
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Mechanic_OreSorting__Title
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Ore sorting
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Mechanic_Realism__Pumps
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Pumps stop working if groundwater is depleted
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Mechanic_Realism__ShipsFuel
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Ships can't move without fuel and can't use Unity as a remedy
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Mechanic_Realism__Starvation
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People die from starvation
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Mechanic_Realism__Title
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Realism
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Mechanic_Realism__VehiclesFuel
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Vehicles can't move without fuel
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Mechanic_RealismPlus__BrokenConsumers
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Machines and other maintenance consumers stop working when broken
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Mechanic_RealismPlus__LogisticsPower
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Belts and storage units require power to function and stop working without it
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