|
Product_QuartzCrushed__name
|
Quartz crushed
|
|
|
Product_RecyclablesPressed__name
|
Recyclables pressed
|
|
|
Product_RetiredWaste__name
|
Retired waste
|
|
|
Product_SpentMox__name
|
Spent MOX
|
|
|
Product_SteamSp__name
|
Steam (super)
|
|
|
Product_TreeSapling__name
|
Tree sapling
|
|
|
Product_UraniumDepleted__name
|
Depleted uranium
|
|
|
Product_UraniumEnriched__name
|
Enriched uranium (4%)
|
|
|
Product_UraniumEnriched20__name
|
Enriched uranium (20%)
|
|
|
Product_UraniumReprocessed__name
|
Reprocessed uranium (1%)
|
|
|
Product_Virtual_Heat__name
|
Heat
|
|
|
Product_WastePressed__name
|
Waste pressed
|
|
|
Product_Woodchips__name
|
Woodchips
|
|
|
Product_Yellowcake__name
|
Yellowcake
|
|
|
PropsRemovalTool
|
Remove debris
|
|
|
PropsRemovalTool__Tooltip
|
Click or drag over an area of debris (stones, bushes, tree stumps) to clear them. This action costs Unity.
|
|
|
ProvideSurplusPower__Toggle
|
Allow powering surplus consumers
|
|
|
ProvideSurplusPower__Tooltip
|
When enabled, power generated here can also be used by consumers that are set to consume surplus power only. Surplus mode is useful for generators for which any unused power goes to waste (e.g. solar panels) and can be instead provided to surplus consumers. Surplus generators always have a priority over non-surplus ones to generate power.
|
|
|
QualityPreset__HighQuality
|
High quality
|
|
|
QualityPreset__LowQuality
|
High performance
|
|