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Hospital_MortalityReduction
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Mortality reduction
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Hospital_MortalityReductionTooltip
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Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.
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HouseholdAppliancesConsumptionIncrease__desc
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Household appliances consumption increased by {0}, unity given for it increased by {1}
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HouseholdAppliancesConsumptionIncrease__name
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More household appliances
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HouseholdAppliancesNeed__name
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Household appliances
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HouseholdGoodsConsumptionIncrease__desc
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Household goods consumption increased by {0}, unity given for it increased by {1}
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HouseholdGoodsConsumptionIncrease__name
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More household goods
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HouseholdGoodsNeed__name
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Household goods
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Housing__desc
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Primitive housing for {0} people made of shipping containers.
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Housing__name
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Housing
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Housing_AttachmentDesc__desc
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Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish itself as a new settlement, in that case you need to attach it with service modules.
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HousingCap
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Total capacity
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housingCategory__name
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Housing & services
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HousingDemandIncrease
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Increased demands
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HousingDemandIncrease__Tooltip
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Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing.
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HousingT2__desc
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Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services.
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HousingT2__name
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Housing II
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HousingT3__name
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Housing III
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HousingUnityBonus
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Unity bonus
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HousingUnityBonus__Tooltip
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If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it.
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