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Enemy
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Enemy
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EngineT1__name
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Ship engine
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EngineT2__desc
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Increases speed and range of the ship.
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EngineT2__name
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Ship engine II
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EngineT3__desc
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Increases speed and range of the ship.
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EngineT3__name
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Ship engine III
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EntityBreakdownChance
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breakdown chance: {0}
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EntityCannotBeReached__name
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Vehicles can't reach {entity}.
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EntityCannotBeReachedDesc
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Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
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EntityComputingConsumptionTooltip
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Computing consumed when operational
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EntityComputingConsumptionTooltip__Consuming
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Computing that is currently being consumed
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EntityComputingConsumptionTooltip__NotConsuming
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Computing consumed when operational (currently not consuming)
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EntityComputingConsumptionTooltip__NotEnough
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Computing required to operate (currently not enough)
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EntityComputingProductionTooltip
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Computing generated when operational
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EntityElectricityConsumptionTooltip
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Electricity consumed when operational
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EntityElectricityConsumptionTooltip__Consuming
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Electricity that is currently being consumed
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EntityElectricityConsumptionTooltip__NotConsuming
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Electricity consumed when operational (currently not consuming)
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EntityElectricityConsumptionTooltip__NotEnough
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Electricity required to operate (currently not enough)
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EntityElectricityProductionTooltip
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Maximal electricity output generated
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EntityMayCollapseUnevenTerrain__name
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Building {entity} may collapse due to uneven terrain
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