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FlipShortcut__Tooltip
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Press the shortcut key to flip
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Flywheel__desc
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Flywheel is able to store {0} worth of mechanical power as inertia of a spinning mass. It slowly loses power only if all other entities on the same shaft are idle (not consuming or producing mechanical power).
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Flywheel__name
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Flywheel
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FollowVehicleTooltip
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Makes the camera follow this vehicle. Pan camera or click this button to cancel.
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Food
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Food
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FoodCategoriesSatisfied
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{0} category satisfied
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FoodCategory_Carbs__name
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Carbs
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FoodCategory_Protein__name
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Protein
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FoodCategory_Treats__name
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Treats
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FoodCategory_Vitamins__name
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Vitamins
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FoodConsumptionIncrease__desc
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Food consumption increased by {0}
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FoodConsumptionIncrease__name
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Plenty of food
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FoodConsumptionReduction__desc
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Food consumption reduced by {0}
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FoodConsumptionReduction__name
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Food saver
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FoodFeedInfo
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feeds {0} person
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FoodHealth__CategoryTooltip
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This food category participates in health bonus if provided.
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FoodHealth__Title
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Health bonus
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FoodHealth__Tooltip
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Providing food from multiple categories can increase health of your population. A food category can participate in health bonus if it has a health icon next to it. It requires at least two categories to be satisfied before a bonus is provided.
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FoodInSettlement__Title
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Food in settlement
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FoodInSettlement__Tooltip
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Shows all the food available in the settlement together with information on consumption and benefits. Food is divided into categories, providing food from multiple categories can provide health benefit. If you provide variety of food, the total consumption distributes across all the different types of food provided. Providing variety of food can also be a great source of Unity.
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