Context English Danish
TutorialOnTrucks__part2 Anytime there is a machine that needs a product, trucks will try to find a source and deliver it. The same goes for construction.
TutorialOnTrucks__part3 Trucks can get very busy if there are lots of jobs to do. You can see the current load in the overview panel on the top left of the screen. If the load is high, consider building more trucks or automating products delivery building pipes and conveyors.
TutorialOnTrucks__part4 When trucks become too busy, deliveries that are critical to your factory operation may not be completed on time. To help with this, you can set higher priority on places where products are needed the most. The lower the number, the higher the priority.
TutorialOnTrucks__part5 Trucks usually wait until there is enough cargo to transport to make their trip worth it. If you want trucks to always prefer driving fully loaded to further optimize their journey, you can disable {0}.
TutorialOnTrucks__part6 Don’t forget that trucks require fuel and maintenance, failing to provide these may grind your logistics to a halt and cause problems.
TutorialOnUnityTool__part1 You can use unity to instantly deliver/remove products to/from construction in order to finish construction projects quickly.
TutorialOnUnityTool__part2 This tool enables you to drag over an area to order quick delivery/removal for all selected buildings. If there is no product delivery possible, this tool will act as a boost toggle.
TutorialOnUnityTool__part3 The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click and drag across the desired buildings (2).
TutorialOnVehiclesAccessibility__name Vehicles accessibility
TutorialOnWalls__part1 When there is terrain dug from underneath a building or landslide that buries a building it may trigger building collapse. In that case the building gets lost and it can trigger further landslides and collapses. When mining a deeper mine, terrain can also collapse blocking vehicles from entering or exiting the mine.
TutorialOnWalls__part2 Each material has its own properties on how steep an angle it can hold until it collapses.
TutorialOnWalls__part3 You can build {0} to prevent terrain from uncontrolled collapse. These are designed to hold terrain in place. They can hold up to {1} tiles of terrain.
TutorialOnWalls__part4 Retaining walls are best built before mining/dumping. They also cannot be built on top of any previously designated mining/dumping areas. Use {0} and {1} keys to raise or lower the wall.
TutorialOnWalls__part5 Any terrain higher or lower than {0} beside the retaining wall will cause it to collapse.
TutorialOnWalls__part6 {0} can be also used to create a contained place for dumping in otherwise unsuitable areas.
TutorialOnWasteDumping__name Dumping waste
TutorialOnWasteDumping__part1 Your population generates waste that needs to be collected to maintain healthy conditions in your settlement.
TutorialOnWasteDumping__part2 Build a {0} and attach it to your settlement. It will automatically store waste generated by the settlement’s population.
TutorialOnWasteDumping__part3a Set up dumping designations ({0}) anywhere on your island.
TutorialOnWasteDumping__part3b Your trucks will automatically pick up waste from {0} and <b>dump it on the ground</b>. To learn more about dumping, see the {1} tutorial