Context English Danish
TruckT2__name Truck
TruckT2H__name Truck
TruckT3Fluid__desc Large hauling truck with max capacity of {0}. This type can transport only liquid or gas products. It cannot go under transports.
TruckT3Fluid__name Haul truck (tank)
TruckT3FluidH__desc Large hauling truck with max capacity of {0}. This type can transport only liquid or gas products. It cannot go under transports.
TruckT3FluidH__name Haul truck (tank)
TruckT3Loose__desc Large hauling truck with max capacity of {0}. This type can transport only loose products (coal for instance). It cannot go under transports.
TruckT3Loose__name Haul truck (dump)
TruckT3LooseH__desc Large hauling truck with max capacity of {0}. This type can transport only loose products (coal for instance). It cannot go under transports.
TruckT3LooseH__name Haul truck (dump)
TurbineSuperPress__desc Uses super pressure steam to create mechanical power.
TurbineSuperPress__name Super-pressure turbine
TutorialOnCargoShip__part1 A Cargo ship allows to automate product deliveries from world mines and oil rigs. The ship has to be discovered, repaired, or purchased on the world map, it cannot be built directly on your island. Once you obtain a cargo ship you can build a {0} on your island and the ship will dock there automatically.
TutorialOnCargoShip__part3a A {0} can only be researched once a first cargo ship is discovered on the world map. Depots can be built on the shore of your island. When placing a {0}, you will see striped patterns reaching out into the sea indicating ship access. You must ensure that at least one area is green, indicating that a ship will be able to dock. Be careful to not block these areas with other buildings such as other depots or ocean pumps.
TutorialOnCargoShip__part3b A {0} requires <b>modules</b> in order to store and transfer products. There are modules for each type of product and you can mix and match them on a single depot. These modules determine what types of products your ship will import or export, you need to assign this product manually. Modules also have input and output ports for you to connect transports to.
TutorialOnCargoShip__part4V2 A cargo ship will depart automatically when there is enough cargo to fill the ship on the world map (1). A ship can pick up cargo from any entity on the world map. Each trip of the ship has a fixed fuel cost which is based on the size of the ship (2).
TutorialOnCargoShip__part5V2 Upgrading the cargo depot will also upgrade the attached ship. This expands the number of slots and thus the amount of transported materials. Larger ships are more efficient in fuel consumption.
TutorialOnCoalPower__name Coal power plant
TutorialOnCoalPower__part1 A more efficient way of generating power compared to diesel generators is a coal power plant. Coal burned in boilers turns water into steam (1). This steam then spins turbines (2) and transfers mechanical force over a shaft into attached power generators (3) which make electricity from it.
TutorialOnCoalPower__part2 It does not matter how you order your turbines and generators, as long as they are all on one shaft they work together.