Context English Danish
SettlementLandfillModule__desc Collects general waste from the attached settlement to prevent it from piling up in the settlement and causing health concerns.
SettlementLandfillModule__name Waste collection
SettlementPillar__name Square with column
SettlementRecyclablesModule__descToFormat Collects recyclables from the attached settlement. Recyclables are generated only from products that you provide to the settlement (e.g. {0}). If a settlement does not have this module built, all recyclables end up in general waste.
SettlementRecyclablesModule__name Recyclables collection
SettlementSquare1__name Square (light)
SettlementSquare2__name Square (dark)
SettlementTitleWithReputation {0} (Reputation {1})
SettlementWaste__Title Waste in settlement
SettlementWaste__Tooltip Population in settlement generates waste. The amount of waste generated depends on amount of products provided to the settlement. However settlement always generates some basic amount of waste. When waste in settlement gets over limit it creates negative health effects, so it is important to collect the waste via a dedicated waste module. Waste can be dumped on the ground. However research might find new ways of dealing with waste.
ShadowsQualityRenderingSetting__Name Shadows quality
Shaft__Status Max output: {0}%
ShaftOverview__Tooltip This machine is connected to a shaft that allows exchange of mechanical power. All machines connected to one shaft contribute to its inertia - stored mechanical power. When shaft is turning too slow, machines cannot use its power (denoted by red marker) and it needs to be charged up first. When inertia is low, the maximum output is limited and connected machines might not get all the power they need. Similarly, when inertia is too high, the maximum input to the shaft is limited and connected machines may not be able to deliver all produced power to the shaft. The shaft has a maximum throughput of {0}.
ShipAutoRepair__Toggle Auto-repair
ShipAutoRepair__Tooltip Repairs will be requested automatically whenever the ship is damaged.
ShipAutoReturn__Toggle Automatically return home
ShipAutoReturn__Tooltip The ship will automatically return back from the world map if it has no available locations to explore.
ShipCantVisit__TooFar Location is too far
ShipFuelReduction__desc Cargo ship fuel consumption reduced by {0}
ShipFuelReduction__name Ships fuel saver