Context English Danish
EntityElectricityConsumptionTooltip Electricity consumed when operational Electricity consumed when operational
EntityElectricityProductionTooltip Maximal electricity output generated Maximal electricity output generated
EntityRepair__Tooltip Emergency quick-repair that costs Unity Emergency quick-repair that costs Unity
EntityStatus___NuclearReactor_Overheated Overheated Overheated
EntityStatus__NoShaft Not connected via shaft Not connected via shaft
EntityStatus__Paused Paused Paused
EntityStatus__ResourceDepleted Resource depleted Resource depleted
EntityStatus__Ship_Departing Departing Departing
ErrorReporting__Tooltip Allows us to send anonymous reports of errors that occur during your gameplay. This helps us to discover issues quickly and make the game better for everyone. Allows us to send anonymous reports of errors that occur during your gameplay. This helps us to discover issues quickly and make the game better for everyone.
EvaporationPond__desc Produces salt by evaporating residual water from brine. Produces salt by evaporating residual water from brine.
EvaporationPond__name Evaporation pond Evaporation pond
EvaporationPondHeated__desc Produces salt by evaporating residual water from brine. The process is accelerated by utilizing a set of electric heaters. Produces salt by evaporating residual water from brine. The process is accelerated by utilizing a set of electric heaters.
EvaporationPondHeated__name Evaporation pond (heated) Evaporation pond (heated)
ExhaustScrubber__name Exhaust scrubber Exhaust scrubber
ExitToMainMenu Exit to main menu Exit to main menu
ExportPriority__ShipFuelTooltip Trucks priority for removal of stored fuel. Trucks priority for removal of stored fuel.
ExportPriority__ShipyardCargo Truck priority for removal of stored cargo. Truck priority for removal of stored cargo.
ExportPriority__StorageTooltip Trucks priority for removal of stored product. Trucks priority for removal of stored product.
FarmAvgProduction__Tooltip Estimated average production per month of all crops in the schedule. This estimate is based on the crop growth time and soil fertility equilibrium (or the target fertility set via the slider below). Losses incurred due to lack of fertility or water are not included in this estimate. However, extra time incurred by slots that have no yield is included. To see how much food is needed, check your food market consumption report. Estimated average production per month based on the current fertility. Delays incurred due to lack of water are not included in this estimate. However extra time incurred by crops added just for fertility is included. To see how much food is needed check your food market consumption report.
FarmCropSelector Crop selection Crop selection