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EntityElectricityConsumptionTooltip
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Electricity consumed when operational
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Electricity consumed when operational
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EntityElectricityProductionTooltip
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Maximal electricity output generated
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Maximal electricity output generated
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EntityRepair__Tooltip
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Emergency quick-repair that costs Unity
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Emergency quick-repair that costs Unity
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EntityStatus___NuclearReactor_Overheated
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Overheated
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Overheated
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EntityStatus__NoShaft
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Not connected via shaft
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Not connected via shaft
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EntityStatus__Paused
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Paused
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Paused
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EntityStatus__ResourceDepleted
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Resource depleted
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Resource depleted
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EntityStatus__Ship_Departing
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Departing
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Departing
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ErrorReporting__Tooltip
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Allows us to send anonymous reports of errors that occur during your gameplay. This helps us to discover issues quickly and make the game better for everyone.
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Allows us to send anonymous reports of errors that occur during your gameplay. This helps us to discover issues quickly and make the game better for everyone.
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EvaporationPond__desc
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Produces salt by evaporating residual water from brine.
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Produces salt by evaporating residual water from brine.
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EvaporationPond__name
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Evaporation pond
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Evaporation pond
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EvaporationPondHeated__desc
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Produces salt by evaporating residual water from brine. The process is accelerated by utilizing a set of electric heaters.
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Produces salt by evaporating residual water from brine. The process is accelerated by utilizing a set of electric heaters.
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EvaporationPondHeated__name
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Evaporation pond (heated)
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Evaporation pond (heated)
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ExhaustScrubber__name
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Exhaust scrubber
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Exhaust scrubber
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ExitToMainMenu
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Exit to main menu
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Exit to main menu
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ExportPriority__ShipFuelTooltip
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Trucks priority for removal of stored fuel.
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Trucks priority for removal of stored fuel.
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ExportPriority__ShipyardCargo
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Truck priority for removal of stored cargo.
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Truck priority for removal of stored cargo.
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ExportPriority__StorageTooltip
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Trucks priority for removal of stored product.
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Trucks priority for removal of stored product.
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FarmAvgProduction__Tooltip
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Estimated average production per month of all crops in the schedule. This estimate is based on the crop growth time and soil fertility equilibrium (or the target fertility set via the slider below). Losses incurred due to lack of fertility or water are not included in this estimate. However, extra time incurred by slots that have no yield is included. To see how much food is needed, check your food market consumption report.
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Estimated average production per month based on the current fertility. Delays incurred due to lack of water are not included in this estimate. However extra time incurred by crops added just for fertility is included. To see how much food is needed check your food market consumption report.
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FarmCropSelector
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Crop selection
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Crop selection
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